porkman, neutral male angelic Priest ---- -----...----- |.......d...+ |........@..| ............- |...........| -----...----- ---- [Porkman the Aspirant] St9 Dx8 Co11 In7 Wi18 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1370 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: half physical damage You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 11 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 31% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 62% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 69% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: shuriken (turn 6) The following skill became untrainable if you tried to train it too early: matter spells (turn 3536) The following skill became untrainable after a while: occult spells (turn 55040) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 45780) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65988 Monster spawn increase reached its maximum at turn 234888 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 387411 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: axial beam (freq bonus 10) The monster species that spawned more often: silent wren (freq bonus 8) The monster species that spawned more often: girl who hates latin teachers (freq bonus 36) The monster species that spawned more often: ice devil (freq bonus 8) The monster species that spawned more often: preaxially smidgeon (freq bonus 16) The monster species that spawned more often: blue lizard (freq bonus 24) The monster species that spawned more often: mimicry ghost (freq bonus 9) The monster species that spawned more often: frozen horror (freq bonus 6) The monster species that spawned more often: train moss (freq bonus 6) The monster species that spawned more often: kadabra (freq bonus 18) The monster species that spawned more often: large permamimic (freq bonus 6) The monster species that spawned more often: lethe force patch (freq bonus 21) The monster species that spawned more often: water patch (freq bonus 3) The monster species that spawned more often: stalkish (freq bonus 5) The monster species that spawned more often: Lou (freq bonus 30) The monster species that spawned more often: +4 nl cutoff (freq bonus 126) The monster species that spawned more often: Chaos (freq bonus 12) The monster species that spawned more often: burly woman (freq bonus 8) The monster species that spawned more often: coarser buffeting fluoridated (freq bonus 5) The monster species that spawned more often: retsina glandularly (freq bonus 10) The monster trait that was more common: monsters that cannot pick up items (freq bonus 6) The monster species that never randomly spawned: subside saliency The monster species that never randomly spawned: black dirtbag The monster species that never randomly spawned: hauled evidence atoning incommoding rocketed The monster species that never randomly spawned: heisenbug The monster species that never randomly spawned: evasive smirking sneak thief The monster species that never randomly spawned: blue bulb The monster species that never randomly spawned: Tastytraking The monster species that never randomly spawned: bright white force fungus The monster species that never randomly spawned: chimera snake The monster species that never randomly spawned: unholy corpse The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 26) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 14) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: petcat (wary, freq bonus 19) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 82) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 7) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 39) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 10) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 12) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 7) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 2) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 8) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: implant of vileness (muscular) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: implant of vengeance (yelling) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: implant of bile (pure) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this trap was always invisible: antisearch trap The RNG hath decreed that this trap was generated more often: wing yellow changer (freq bonus 1) Trap randomization happened for 1 in 973 traps Next attribute increase check would have come at turn 294 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Picasso The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (458) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of identify (CHALCHAK CHALKOUM CHIAM CHARCHROUM) scroll of healing (CHTO VY KHOTITE DOSTICH) scroll of mana (COPAC DE INUNDATII) scroll of phase door (EN DRAIN STUNT HURT EN) scroll of standard id (SUTSI) scroll of cure (AAIO) * scroll of extra healing (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) * scroll of greater mana restoration (TELL EN MOVE WHAT HAVE) Spellbooks spellbook of healing (copper) spellbook of detect food (colorful) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.