porkman, neutral male angelic Priest -+-+- +...| |..@| |.d.| ----- [Porkman the Aspirant] St8 Dx7 Co12 In4 Wi13 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1340 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: teleport control You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 23 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 40% Ring drop chance was reduced to 60% Amulet drop chance was reduced to 15% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 92% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: sling (turn 18) The following skill became untrainable if you tried to train it too early: form VII (Juyo) (turn 319) The following skill became untrainable after a while: implants (turn 28364) The following skill couldn't be trained before a certain turn number is reached: riding (turn 42773) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51613 Monster spawn increase reached its maximum at turn 140970 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1581230 The monster class that cannot be genocided was wraith The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: yora chick (freq bonus 36) The monster species that spawned more often: tsuchinoko (freq bonus 5) The monster species that spawned more often: cold hound (freq bonus 12) The monster species that spawned more often: bleeding laser (freq bonus 6) The monster species that spawned more often: flying lemure (freq bonus 20) The monster species that spawned more often: businessmen compacting desideratum (freq bonus 8) The monster species that spawned more often: cyan beam (freq bonus 18) The monster species that spawned more often: mesmerization areolae uxorial shrilling (freq bonus 12) The monster species that spawned more often: nickelpede (freq bonus 32) The monster species that spawned more often: beaming ufo part (freq bonus 9) The monster species that spawned more often: gravitational emporium exorbitance overroast (freq bonus 8) The monster species that spawned more often: hobbit slingerer (freq bonus 8) The monster species that spawned more often: flame troll (freq bonus 5) The monster species that spawned more often: greeter unhip (freq bonus 28) The monster species that spawned more often: elemental particle (freq bonus 40) The monster species that spawned more often: Sadachiyo, the sexually ambiguous Ninja (freq bonus 24) The monster species that spawned more often: statecraft charlatanism overwise picturesquely deforesting preexamined (freq bonus 3) The monster species that spawned more often: chloroform piercer (freq bonus 4) The monster species that spawned more often: petty xorn (freq bonus 36) The monster species that spawned more often: enricher ejaculator (freq bonus 28) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters that can be tamed with food (freq bonus 8) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 3) The monster trait that was more common: monsters that mew (freq bonus 3) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 4) The monster species that never randomly spawned: Calcifer The monster species that never randomly spawned: hidden elf The monster species that never randomly spawned: +1 al wall The monster species that never randomly spawned: anti-fun squad The monster species that never randomly spawned: ninja fighter The monster species that never randomly spawned: batching abase juan quickening The monster species that never randomly spawned: sexy lady The monster species that never randomly spawned: postfixed prancing delectation devout The monster species that never randomly spawned: recidivist erratically The monster species that never randomly spawned: nada The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: droven mithril-coat ((null)) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 9) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 27) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 4) The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 8) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 49) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 24) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 8) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 11) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 29) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: implant of pain (scintillating) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this item was always generated cursed: starlit sky stone (gray) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: call the elements (perpetual) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: fluctuating speed trap (freq bonus 3) Trap randomization happened for 1 in 454 traps Next attribute increase check would have come at turn 1155 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Doenerteller Versace, Fish and Chips and Fugu Globefish Sushi Your deity was Fish and Chips The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (534) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of taming (JUGEMJUGEMGOGOUNO) scroll of healing (REGNAD) scroll of mana (OCTAHEXAOCTA) scroll of phase door (SCROLL LABELS ARE PART OF SLEXQDB) scroll of standard id (VO BIEN VOI MUOI CHAN UON) scroll of cure (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) * scroll of extra healing (YTTOCS PU EM MAEB) * scroll of greater mana restoration (TOO FEKKING GOOD) Spellbooks spellbook of healing (chaos-inducing) spellbook of knock (twisting) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.