porkman, neutral male angelic Priest ----+--- |......| |......| |.@....| ...dk..| -------- [Porkman the Aspirant] St8 Dx11 Co8 In5 Wi18 Ch8 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1150 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: shock resistance You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 169 Tool identification only worked 5 times out of 23 Monsters only dropped their musable items with 59% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 87% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 61% Armor drop chance was reduced to 88% Food drop chance was reduced to 94% Monster death drops spawned with only 80% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: attack spells (turn 6) The following skill became untrainable if you tried to train it too early: morning star (turn 1564) The following skill became untrainable after a while: flail (turn 36837) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 57504) Items were more likely to be generated cursed by 1% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42601 Monster spawn increase reached its maximum at turn 351121 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 410940 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: thatch rescript (freq bonus 6) The monster species that spawned more often: black numenorean (freq bonus 36) The monster species that spawned more often: landfall thoroughfare (freq bonus 24) The monster species that spawned more often: overeat margarine (freq bonus 27) The monster species that spawned more often: calls itself ettin mummy (freq bonus 2) The monster species that spawned more often: purple missingno (freq bonus 4) The monster species that spawned more often: heretical forbidding (freq bonus 6) The monster species that spawned more often: maligner drawdown (freq bonus 6) The monster species that spawned more often: criminology outmoded (freq bonus 18) The monster species that spawned more often: flirt detrimental (freq bonus 12) The monster species that spawned more often: dark elf (freq bonus 2) The monster species that spawned more often: mindcrafter (freq bonus 5) The monster species that spawned more often: clomp reached (freq bonus 15) The monster species that spawned more often: fire girl (freq bonus 36) The monster species that spawned more often: mean nurse (freq bonus 4) The monster species that spawned more often: Sarah's soft sneaker (freq bonus 6) The monster species that spawned more often: dark elf (freq bonus 12) The monster species that spawned more often: tittie rebounding (freq bonus 10) The monster species that spawned more often: ice lady (freq bonus 16) The monster species that spawned more often: umbra patch (freq bonus 3) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 3) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 6) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster species that never randomly spawned: anger The monster species that never randomly spawned: viper tree The monster species that never randomly spawned: The high-heel loving asian girl her sexy wedge sandal The monster species that never randomly spawned: large death dog The monster species that never randomly spawned: deathwalker battlemaster The monster species that never randomly spawned: Larissa The monster species that never randomly spawned: straddle electrocution nonincriminating The monster species that never randomly spawned: anthrazite patch The monster species that never randomly spawned: colorful cinerary The monster species that never randomly spawned: Alida's colorful sneaker The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: leather saddle (saddle) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 37) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 51) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 55) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of nonfollowing (erudite cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 9) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 7) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 58) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 16) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 10) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 7) The RNG hath decreed that this item was generated more often: feeler gauge stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 107) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 8) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 82) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: implant of prosperity (brisk) The RNG hath decreed that this item was always generated cursed: mork boots (mary janes) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this trap was always invisible: hyperbluewall trap The RNG hath decreed that this trap was generated more often: highlevel trap (freq bonus 3) Trap randomization happened for 1 in 9 traps Next attribute increase check would have come at turn 311 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Marfa The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (242) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of punishment (EKETHAMASTRA PHATIRI TAOCH IALTHEMEACHE) scroll of healing (FELLOW LEAF ELF STAT CANNT LOWED) scroll of mana (BANDSMAN GROOMS LUCK) scroll of phase door (CLITUS DISCUS) scroll of standard id (HP LOWED BY HOT AND HEAL BY WATE) scroll of cure (BLUE SCREEN OF DEATH) * scroll of extra healing (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) * scroll of greater mana restoration (NHINRIL) Spellbooks spellbook of healing (featherweight) spellbook of resist poison (radiant green) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.