porkman, neutral male angelic Priest ----- |...| |..$| |f..| |@..| ----- [Porkman the Aspirant] St8 Dx9 Co12 In7 Wi15 Ch9 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1370 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: poison resistance You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 29 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 84% chance Musable item generation frequency had a negative bias of 7% Ring drop chance was reduced to 83% Wand drop chance was reduced to 84% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 93% Food drop chance was reduced to 95% The following skill could not be trained at all: sling The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: quarterstaff (turn 21) The following skill became untrainable if you tried to train it too early: shield (turn 7080) The following skill became untrainable after a while: unicorn horn (turn 21469) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 42624) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 107815 Monster spawn increase reached its maximum at turn 181112 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7360560 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: strapping inaugurate (freq bonus 9) The monster species that spawned more often: Uld (freq bonus 30) The monster species that spawned more often: glass piercer (freq bonus 60) The monster species that spawned more often: giant force bat (freq bonus 16) The monster species that spawned more often: hail master (freq bonus 40) The monster species that spawned more often: wrested frantically implanting sanatorium (freq bonus 15) The monster species that spawned more often: slimebeth (freq bonus 20) The monster species that spawned more often: dermic shiksa (freq bonus 12) The monster species that spawned more often: spherical laser (freq bonus 28) The monster species that spawned more often: cavitation scarcer (freq bonus 9) The monster species that spawned more often: magenta draconian (freq bonus 10) The monster species that spawned more often: Whitebeard's Ghost (freq bonus 6) The monster species that spawned more often: petty roc (freq bonus 10) The monster species that spawned more often: rinding yearn (freq bonus 30) The monster species that spawned more often: evil necro mage (freq bonus 24) The monster species that spawned more often: magic eye (freq bonus 9) The monster species that spawned more often: translucent force fungus (freq bonus 30) The monster species that spawned more often: missile turret (freq bonus 18) The monster species that spawned more often: clay growth (freq bonus 24) The monster species that spawned more often: dim light (freq bonus 16) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 4) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 3) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 8) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 3) The monster trait that was more common: monsters that move like grid bugs (freq bonus 12) The monster species that never randomly spawned: maen fire giant The monster species that never randomly spawned: kobold barlord The monster species that never randomly spawned: werevortex The monster species that never randomly spawned: Keystone Inspector The monster species that never randomly spawned: aggravated bulb The monster species that never randomly spawned: Inspector Katcher The monster species that never randomly spawned: interlocutory rocking The monster species that never randomly spawned: facile parasitical nailhead stodging The monster species that never randomly spawned: hypertype The monster species that never randomly spawned: sager filing The monster class that always generated with extra speed: pile of coins The monster class that more likely to generate with musable stuff: mimic The RNG hath decreed that this item was never generated: fluckering boots (spooky boots) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: metal spell stone (gray) The RNG hath decreed that this item was never generated: melee prefix stone (gray) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 55) The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 56) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 48) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 12) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 8) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 39) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 5) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 91) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: bad equipment (crumb) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: implant of nirvana (singing) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this item was always generated cursed: implant of vengeance (yelling) The RNG hath decreed that this trap was always invisible: caltrops trap The RNG hath decreed that this trap was generated more often: bossfight trap (freq bonus 4) Trap randomization happened for 1 in 195 traps Next attribute increase check would have come at turn 449 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Tangaroa The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (420) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of lava (NYEHEHE) scroll of healing (ANGULAR SIGN) scroll of mana (DESREVER TSEPMET) scroll of phase door (STASH EM EXTENDED FINEST MAGIC CHESTS) scroll of standard id (MAKE ENEMY BAD THEN SNORING NEXT) scroll of cure (GIMMIE ALL THE SPELLS) * scroll of extra healing (ATTACK WITH NUGGEL DEFENCE FALL) * scroll of greater mana restoration (KERNOD WEL) Spellbooks spellbook of healing (disenchanted) spellbook of light (emanating) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.