porkman, neutral male angelic Priest ------------- ......#.....| |.......... +.|.....# |.@f..# ------- [Porkman the Aspirant] St6 Dx10 Co12 In6 Wi22 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1260 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: numbopathy You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 504 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 42 Implant identification only worked 1 times out of 185 Wand identification only worked 3 times out of 10 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 89% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 68% Tool drop chance was reduced to 91% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 41% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 16) The following skill became untrainable if you tried to train it too early: occult spells (turn 325) The following skill became untrainable after a while: matter spells (turn 39431) The following skill couldn't be trained before a certain turn number is reached: form VI (Niman) (turn 22879) Heavy curses were more common by 36% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 82004 Monster spawn increase reached its maximum at turn 215294 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1301179 The monster class that cannot be genocided was piece of food Today, this monster class was always generated invisible: dragon The monster class that was spawned more often: sea monster (freq bonus 3) The monster species that spawned more often: hoop indwell recommitted (freq bonus 24) The monster species that spawned more often: ferrous spore (freq bonus 16) The monster species that spawned more often: disguised soldier ant (freq bonus 10) The monster species that spawned more often: defense curse beetle (freq bonus 30) The monster species that spawned more often: sererrog (freq bonus 18) The monster species that spawned more often: migo empress (freq bonus 6) The monster species that spawned more often: frightghost (freq bonus 28) The monster species that spawned more often: doctored dipstick (freq bonus 32) The monster species that spawned more often: illicitly epicycle (freq bonus 108) The monster species that spawned more often: filthy street urchin (freq bonus 30) The monster species that spawned more often: erenge tick (freq bonus 30) The monster species that spawned more often: psi light (freq bonus 32) The monster species that spawned more often: pegachuck (freq bonus 21) The monster species that spawned more often: lava stalk (freq bonus 96) The monster species that spawned more often: housebat (freq bonus 16) The monster species that spawned more often: sheerer carpetbaggery ferrymen (freq bonus 4) The monster species that spawned more often: gummed scrivener (freq bonus 10) The monster species that spawned more often: great nalfeshnee (freq bonus 8) The monster species that spawned more often: bright white mushroom (freq bonus 10) The monster species that spawned more often: dwarven chaos knight (freq bonus 18) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 1) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 12) The monster trait that was more common: monsters that are unsolid (freq bonus 5) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster trait that was more common: monsters of medium size (freq bonus 3) The monster species that never randomly spawned: mummified noble The monster species that never randomly spawned: cyan stalk The monster species that never randomly spawned: totally bad warp fungus The monster species that never randomly spawned: light girl The monster species that never randomly spawned: noton The monster species that never randomly spawned: Officer Julia The monster species that never randomly spawned: rejoice mashing The monster species that never randomly spawned: leocentaur chief The monster species that never randomly spawned: second base xorn The monster species that never randomly spawned: nine of spades The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: whispers from beyond (detestable) The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: implant of freedom (continuous) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 9) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 8) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 3) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 40) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 7) The RNG hath decreed that this item was generated more often: frequentation spawn stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 7) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 6) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 24) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was always generated cursed: frequentation spawn stone (gray) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this trap was always invisible: arabella speaker The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 34) Trap randomization happened for 1 in 393 traps Next attribute increase check would have come at turn 1756 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (322) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of magic mapping (OH I DUMBIE) scroll of healing (ZLORFIK) scroll of mana (DOLLARIQHACK BRIBERY SIMULATOR) scroll of phase door (TIP BLOKA L DA NENAVIDIT VAS) scroll of standard id (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of cure (EY REFLECT EFF INT) * scroll of extra healing (SUKI TOKIMEKI TO KISS) * scroll of greater mana restoration (IOWA WE CASK NIACIN WE IX APOGEE IOWA) Spellbooks spellbook of healing (bronze) spellbook of resist poison (propaganda) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.