porkman, neutral male angelic Priest ------------------------- |}........}......}..}.... |}.....}.}}......}.....}| |....<......}...........+ |..d.......}.}...}......| |$................%...... |}.................@....| -----------------------|- [Porkman the Aspirant] St10 Dx12 Co10 In9 Wi11 Ch7 PriAngMalNeu S60 Dlvl:1 $0 HP11(11) Pw22(22) AC11 MC0 Mov12 Sn0 Xp1/15 Wt12/1190 T36 Latest messages [-1 -> 21] The little dog picks up 5 gold pieces {0}. It misses. (2x) It bites you! [-1 -> 20] Wait! That's a mimic ant! The mimic ant bites you! [-1 -> 19] You kill the mimic ant! This is a lava tile that can burn you to a crisp. Really step on it? [yn] (n) Are you really sure [yes/no]? You fall into the lava! The lava here burns you, and your health is severely damaged! [-2 -> 17] You rapidly sink into the lava! [-1 -> 10] You sink deeper into the lava. Unknown command ' '. You sink deeper into the lava. (10x) You sink below the surface and die. Your inventory Weapons a - the blessed +0 mace named Leo's secret hiding place (weapon in hand) {12} Scrolls l - 4 uncursed scrolls of mana {0} Potions d - 4 potions of holy water {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: double attacks You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 115 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 95% chance Book drop chance was reduced to 97% Potion drop chance was reduced to 85% Armor drop chance was reduced to 80% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: lance The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: form II (Makashi) The following skill became untrainable if you tried to train it too early: spirituality (turn 65) You had blown your chance of training the spirituality skill The following skill became untrainable if you tried to train it too early: lightsaber (turn 34) The following skill became untrainable after a while: implants (turn 29960) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 46321) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 22046 Monster spawn increase reached its maximum at turn 146214 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 670666 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: ogre (freq bonus 12) The monster species that spawned more often: bunely (freq bonus 26) The monster species that spawned more often: mountain moogle (freq bonus 39) The monster species that spawned more often: raichu (freq bonus 28) The monster species that spawned more often: hobbit caster (freq bonus 30) The monster species that spawned more often: hungry fungus (freq bonus 52) The monster species that spawned more often: Emma's ankle boot (freq bonus 234) The monster species that spawned more often: trounce fire (freq bonus 45) The monster species that spawned more often: repairable extraordinarily (freq bonus 56) The monster species that spawned more often: old water dragon (freq bonus 39) The monster species that spawned more often: blubbering icky thing (freq bonus 52) The monster species that spawned more often: baby river hog (freq bonus 80) The monster species that spawned more often: viscount rice medium (freq bonus 42) The monster species that spawned more often: disfranchised straightening (freq bonus 84) The monster species that spawned more often: abetment sower (freq bonus 30) The monster species that spawned more often: fallen shaman (freq bonus 13) The monster species that spawned more often: punny nudely (freq bonus 34) The monster species that spawned more often: aggressive lichen (freq bonus 208) The monster species that spawned more often: Antimatter Kriminologist (freq bonus 84) The monster species that spawned more often: winker feverfew (freq bonus 96) The monster species that spawned more often: lull ghost (freq bonus 64) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 4) The monster trait that was more common: monsters that mew (freq bonus 1) The monster species that never randomly spawned: subscripting overlong The monster species that never randomly spawned: hc lance carrier The monster species that never randomly spawned: Roy The monster species that never randomly spawned: Antonia The monster species that never randomly spawned: galaxy warmer The monster species that never randomly spawned: amanojaku The monster species that never randomly spawned: potion trove The monster species that never randomly spawned: pink slime The monster species that never randomly spawned: star bulb The monster species that never randomly spawned: reptilian unsuppressed stenchier The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: data chip ((null)) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 3) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 6) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 26) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 44) The RNG hath decreed that this item was generated more often: manler stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 73) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 9) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 10) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 9) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 3) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 11) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this item was always generated cursed: forceful boots (rumble boots) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this trap was always invisible: automore trap The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 1) Trap randomization happened for 1 in 873 traps Next attribute increase check would have come at turn 556 Strength training was 1 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) You had 1463 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mr. Black, Big Bear and Faster-Than-All-Others Your deity was Big Bear The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (158) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of punishment (MIXING FUCK) scroll of healing (TELL EN MOVE WHAT HAVE) scroll of mana (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) scroll of phase door (MUUTATATOTOTS) scroll of standard id (BASH EM EXTENDED NOW WITH BLUNT WEAPONS) scroll of cure (DOLLARIQHACK BRIBERY SIMULATOR) * scroll of extra healing (POKEDEX REGISTRATION COMPLETE) * scroll of greater mana restoration (ATTACK BY UNKNOWABLES MAYBE CANT DO) Spellbooks spellbook of healing (old) spellbook of force bolt (everlasting) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (22 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest...