porkman, neutral male angelic Priest ----------- |$...d....| |.....@...| |.........| |.........| |.........+ |.........| |.........| |.........| |.......... ----------- [Porkman the Aspirant] St13 Dx8 Co9 In4 Wi12 Ch8 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1440 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 21 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 186 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 63% chance Scroll drop chance was reduced to 66% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 85% Tool drop chance was reduced to 58% Food drop chance was reduced to 96% The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: form VIII (Wedi) (turn 8) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 5670) The following skill became untrainable after a while: two-weapon combat (turn 52349) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 78911) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63703 Monster spawn increase reached its maximum at turn 139118 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2776464 The monster class that cannot be genocided was nymph The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster species that spawned more often: ogre brigand thief (freq bonus 7) The monster species that spawned more often: palace robber (freq bonus 18) The monster species that spawned more often: steep bashed inroad (freq bonus 24) The monster species that spawned more often: zymology nighed renewed (freq bonus 5) The monster species that spawned more often: bluebird refraining fluorescing (freq bonus 12) The monster species that spawned more often: central subplot groined asymptomatic (freq bonus 36) The monster species that spawned more often: lynch mob member (freq bonus 14) The monster species that spawned more often: The Walking Daikon (freq bonus 6) The monster species that spawned more often: diagramed foxtail keynoting (freq bonus 48) The monster species that spawned more often: kobold (freq bonus 15) The monster species that spawned more often: box jellyfish (freq bonus 54) The monster species that spawned more often: stag beetle (freq bonus 36) The monster species that spawned more often: ogrillon (freq bonus 6) The monster species that spawned more often: antimagic warp fungus (freq bonus 28) The monster species that spawned more often: severe error (freq bonus 40) The monster species that spawned more often: weresexyleatherpump (freq bonus 24) The monster species that spawned more often: supreme dimensional vortex (freq bonus 20) The monster species that spawned more often: lsd trove (freq bonus 18) The monster species that spawned more often: slime force fungus (freq bonus 7) The monster species that spawned more often: mind growth (freq bonus 42) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 1) The monster species that never randomly spawned: phantasmagoric yegg The monster species that never randomly spawned: mean elven bastard The monster species that never randomly spawned: aid repackaging The monster species that never randomly spawned: amnesia mold The monster species that never randomly spawned: Infernal Kop The monster species that never randomly spawned: heftier wantage rationalizer The monster species that never randomly spawned: RNG ray The monster species that never randomly spawned: wind mushroom The monster species that never randomly spawned: litter elemental The monster species that never randomly spawned: sharkskin outreached The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 15) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 35) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 7) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 19) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 6) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 29) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 11) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 7) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 11) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 87) The RNG hath decreed that this item was always generated cursed: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 3) Trap randomization happened for 1 in 780 traps Next attribute increase check would have come at turn 316 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Meridia The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (208) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of identify (DOGO FUTSF) scroll of healing (CLONE MONSTER) scroll of mana (IMB AXES MUMMIES) scroll of phase door (HP RECOVERY BY GRAUP) scroll of standard id (FLEECY BOUFFANT COLORS) scroll of cure (NNEGI WU AKWUNA NNAGI WU ONYE OHI) * scroll of extra healing (SO INFERO NO) * scroll of greater mana restoration (DRAW SHOCK STUNT) Spellbooks spellbook of healing (iranian) spellbook of light (received) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.