porkman, neutral male angelic Priest ---------- |.....@... |....d...| |........- ---.------ [Porkman the Aspirant] St13 Dx6 Co14 In6 Wi14 Ch8 PriAngMalNeu S6 Dlvl:1 $6 HP22(22) Pw22(22) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1710 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. 6 gold pieces. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: telepathy You could not have this property intrinsically: dimmopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Gem identification only worked 100 times out of 151 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 57% chance Ring drop chance was reduced to 60% Amulet drop chance was reduced to 16% Implant drop chance was reduced to 93% Armor drop chance was reduced to 36% Tool drop chance was reduced to 72% Food drop chance was reduced to 91% Monster death drops spawned with only 94% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: searching (turn 15) The following skill became untrainable if you tried to train it too early: healing spells (turn 182) The following skill became untrainable after a while: riding (turn 63580) The following skill couldn't be trained before a certain turn number is reached: sling (turn 43978) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51299 Monster spawn increase reached its maximum at turn 137011 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 927297 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: bunyip (freq bonus 12) The monster species that spawned more often: lucid monster (freq bonus 20) The monster species that spawned more often: platinum force fungus (freq bonus 9) The monster species that spawned more often: asian lady (freq bonus 21) The monster species that spawned more often: silver snake (freq bonus 14) The monster species that spawned more often: burning mimic (freq bonus 24) The monster species that spawned more often: whole-troll (freq bonus 36) The monster species that spawned more often: vat slime (freq bonus 4) The monster species that spawned more often: yule abrade cochlea executorship epigon (freq bonus 20) The monster species that spawned more often: hospitable inseminate capitalizing bestial rototilled (freq bonus 4) The monster species that spawned more often: blue warp fungus (freq bonus 20) The monster species that spawned more often: sucker warp patch (freq bonus 20) The monster species that spawned more often: wiper rubber (freq bonus 36) The monster species that spawned more often: lethe spore (freq bonus 8) The monster species that spawned more often: Detective Kriminologist (freq bonus 4) The monster species that spawned more often: staring eye (freq bonus 20) The monster species that spawned more often: friendly adventurer (freq bonus 8) The monster species that spawned more often: instituted shadowboxed tartrate juxtaposition pedal deflective (freq bonus 8) The monster species that spawned more often: chicle leitmotif (freq bonus 5) The monster species that spawned more often: thematic astral elemental (freq bonus 6) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 4) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 8) The monster trait that was more common: unique monsters (freq bonus 1) The monster trait that was more common: monsters that can be tamed with food (freq bonus 1) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster species that never randomly spawned: combined obligated The monster species that never randomly spawned: sabeen The monster species that never randomly spawned: carbineer cryptogam The monster species that never randomly spawned: locksmith The monster species that never randomly spawned: subclinical lavished The monster species that never randomly spawned: thorn colony The monster species that never randomly spawned: Transformator The monster species that never randomly spawned: owl bear The monster species that never randomly spawned: undead balrog The monster species that never randomly spawned: martyring preface The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 15) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 27) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 30) The RNG hath decreed that this item was generated more often: cursed part stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 6) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 345) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 6) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 3) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 4) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 16) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 60) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 93) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this item was always generated cursed: implant of thawing (ambergris) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this trap was always invisible: changing directive trap The RNG hath decreed that this trap was generated more often: checkerboard trap (freq bonus 10) Trap randomization happened for 1 in 680 traps Next attribute increase check would have come at turn 830 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kanigyilak, Omeatl and Tleselagyila Your deity was Omeatl The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (156) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of gold detection (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) scroll of healing (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of mana (USER DEATH IMMINENT) scroll of phase door (IN THE CHAPEL WAS AN AID OF ME) scroll of standard id (SE FERSE PARUM) scroll of cure (NOOOOIN THE AMY BLUESCREENOFDEATH) * scroll of extra healing (ORC WIZARD FOR SMASH 5) * scroll of greater mana restoration (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) Spellbooks spellbook of healing (volatile) spellbook of sleep (generous) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.