porkman, neutral male angelic Priest ----- |.f@| |..#| |#. .# . -- [Porkman the Aspirant] St11 Dx10 Co10 In7 Wi17 Ch8 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1420 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: infravision You could not have this property intrinsically: disintegration resistance Ring identification only worked 4 times out of 59 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 65% chance Wand drop chance was reduced to 92% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 39% Food drop chance was reduced to 97% Monster death drops spawned with only 92% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: spirituality (turn 7) You had blown your chance of training the spirituality skill The following skill became untrainable if you tried to train it too early: polymorphing (turn 648) The following skill became untrainable after a while: protection spells (turn 36028) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 46048) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 149225 Monster spawn increase reached its maximum at turn 242252 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1334872 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: suicide dwarf (freq bonus 8) The monster species that spawned more often: gain floored (freq bonus 9) The monster species that spawned more often: affluently roughage (freq bonus 10) The monster species that spawned more often: firewall (freq bonus 36) The monster species that spawned more often: sparkling colony (freq bonus 30) The monster species that spawned more often: drains rat (freq bonus 12) The monster species that spawned more often: charcoal force fungus (freq bonus 4) The monster species that spawned more often: proportionately adventured (freq bonus 40) The monster species that spawned more often: slime bag (freq bonus 4) The monster species that spawned more often: Indalecio (freq bonus 24) The monster species that spawned more often: jobless warden (freq bonus 12) The monster species that spawned more often: elliflax (freq bonus 10) The monster species that spawned more often: shaped colony (freq bonus 4) The monster species that spawned more often: ultramarine warp fungus (freq bonus 8) The monster species that spawned more often: fell beast (freq bonus 4) The monster species that spawned more often: sokjil (freq bonus 30) The monster species that spawned more often: campaigned toed prerecording (freq bonus 24) The monster species that spawned more often: occupation individually staffed rotator riposting (freq bonus 12) The monster species that spawned more often: rathole cheddar (freq bonus 2) The monster species that spawned more often: prick patch (freq bonus 4) The monster trait that was more common: monsters that love to collect gold (freq bonus 6) The monster trait that was more common: monsters with a thick skin (freq bonus 3) The monster trait that was more common: monsters with a thick skin (freq bonus 3) The monster species that never randomly spawned: denote labyrinthine The monster species that never randomly spawned: trocopotaca The monster species that never randomly spawned: giant frog The monster species that never randomly spawned: psych flayer The monster species that never randomly spawned: raging legal The monster species that never randomly spawned: catchy tune The monster species that never randomly spawned: huorn The monster species that never randomly spawned: chaotic hulk The monster species that never randomly spawned: sentiency blob The monster species that never randomly spawned: madman tarpaulin The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: implant of dusk (volcanic) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: checkerboard stone (gray) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 16) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 8) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 30) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: recurring spell loss stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: spelldrain gloves (bise gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: cursed part stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 7) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 11) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this trap was always invisible: drop trap The RNG hath decreed that this trap was generated more often: steal degrade trap (freq bonus 3) Trap randomization happened for 1 in 521 traps Next attribute increase check would have come at turn 406 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nudziarth, Andrealphus and Ose Your deity was Andrealphus The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (581) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of remove curse (FIQSLEX MIGHT BE ANYTHING FROM MEDIOCRE TO GREAT) scroll of healing (SEX OCYMISOX) scroll of mana (LIFE RISK JAM ALSO DAMAGED) scroll of phase door (ANDOVA BEGARIN) scroll of standard id (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) scroll of cure (EY MEHR LAG GEHT WIRKLICH NICHT) * scroll of extra healing (ELF GRANDFATHER RESEARCH LAB) * scroll of greater mana restoration (HELLO WORLD IM AWESOME) Spellbooks spellbook of healing (unavailable) spellbook of detect food (pale) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.