porkman, neutral male angelic Priest --+--- |....| |....| |@...| |.d..| |....| ------ [Porkman the Aspirant] St7 Dx6 Co10 In7 Wi14 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1220 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: teleport control You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 39% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 24% Ring drop chance was reduced to 31% Wand drop chance was reduced to 25% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 89% Tool drop chance was reduced to 86% Concealing monsters were spawned underneath items 67% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: spirituality (turn 3) You had blown your chance of training the spirituality skill The following skill became untrainable if you tried to train it too early: quarterstaff (turn 1078) The following skill became untrainable after a while: high heels (turn 20265) The following skill couldn't be trained before a certain turn number is reached: axe (turn 34182) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41505 Monster spawn increase reached its maximum at turn 104814 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 913680 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: sextan freedman (freq bonus 6) The monster species that spawned more often: drudding (freq bonus 6) The monster species that spawned more often: lavaland orc (freq bonus 10) The monster species that spawned more often: premiere mythical (freq bonus 36) The monster species that spawned more often: poison mage (freq bonus 18) The monster species that spawned more often: karate bride (freq bonus 2) The monster species that spawned more often: djinn elemental (freq bonus 14) The monster species that spawned more often: sonija (freq bonus 24) The monster species that spawned more often: red growth (freq bonus 4) The monster species that spawned more often: unisex infirmed (freq bonus 24) The monster species that spawned more often: japanese meanie (freq bonus 48) The monster species that spawned more often: protract shapable (freq bonus 16) The monster species that spawned more often: Mister Internet (freq bonus 40) The monster species that spawned more often: trap force patch (freq bonus 12) The monster species that spawned more often: iron draconian (freq bonus 6) The monster species that spawned more often: God of Speed Metal (freq bonus 4) The monster species that spawned more often: mycobacterium grunter (freq bonus 24) The monster species that spawned more often: mine giant rat (freq bonus 10) The monster species that spawned more often: repeater exordium adhere viability subcontinental curbed (freq bonus 8) The monster species that spawned more often: impose furthering (freq bonus 18) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 20) The monster trait that was more common: monsters that count as dwarf (freq bonus 3) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 4) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 3) The monster trait that was more common: monsters that squeek (freq bonus 4) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster species that never randomly spawned: deadly coins The monster species that never randomly spawned: zog The monster species that never randomly spawned: mud kobold The monster species that never randomly spawned: everchanging ray The monster species that never randomly spawned: old water dragon The monster species that never randomly spawned: hand druj The monster species that never randomly spawned: randomizing dotingly The monster species that never randomly spawned: tracer The monster species that never randomly spawned: Almuth's cuddly-soft sneaker The monster species that never randomly spawned: baby camel The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was never generated: implant of elusion (dense) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: bad shirt ((null)) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 47) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 6) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 7) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 15) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 56) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 10) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 2) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 20) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 18) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 84) The RNG hath decreed that this item was always generated cursed: autopickup stone (gray) The RNG hath decreed that this item was always generated cursed: implant of bliss (calling) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: inka stinger ((null)) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 6) Trap randomization happened for 1 in 181 traps Next attribute increase check would have come at turn 988 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ladon, Namanda and Myria Your deity was Namanda The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (104) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of enchant weapon (HEAVY ELF CANT FLEW) scroll of healing (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) scroll of mana (COCKATRICE MASTER IS KING OF FOURK SCURRIER SCUMMING) scroll of phase door (HIGH RATE LOWER VOLTAGE IS LOW) scroll of standard id (SLEX PROTECTION IS 4K FLAT IE NETHACK FOURK) scroll of cure (TEMP USF UGIT) * scroll of extra healing (FELLOW LEAF ELF STAT CANNT LOWED) * scroll of greater mana restoration (MONST DOT C AINT BIG ENOUGH) Spellbooks spellbook of healing (decrepit) spellbook of resist sleep (gloaming) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.