porkman, neutral male angelic Priest ### -@- ..f.. ------- [Porkman the Aspirant] St4 Dx9 Co12 In9 Wi17 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1190 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: reflection You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 145 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 34% Wand drop chance was reduced to 90% Potion drop chance was reduced to 69% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 79% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: missile weapons (turn 12) The following skill became untrainable if you tried to train it too early: boomerang (turn 1313) The following skill became untrainable after a while: quarterstaff (turn 43534) The following skill couldn't be trained before a certain turn number is reached: riding (turn 18600) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42235 Monster spawn increase reached its maximum at turn 122113 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 667095 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: vampire (freq bonus 4) The monster species that spawned more often: pink centipede (freq bonus 16) The monster species that spawned more often: baby silver dragon (freq bonus 120) The monster species that spawned more often: xylitol stir (freq bonus 27) The monster species that spawned more often: disgracefully wisconsin pulsing unowned (freq bonus 9) The monster species that spawned more often: reformulation prepossession (freq bonus 44) The monster species that spawned more often: suicide dwarf (freq bonus 12) The monster species that spawned more often: gravity colony (freq bonus 6) The monster species that spawned more often: embark believably spaceward vulgo (freq bonus 56) The monster species that spawned more often: unclosing unpreserved (freq bonus 36) The monster species that spawned more often: terror fish (freq bonus 72) The monster species that spawned more often: Chaugnar Faugn, Horror from the Hills (freq bonus 36) The monster species that spawned more often: march prowar (freq bonus 10) The monster species that spawned more often: nexus monster (freq bonus 10) The monster species that spawned more often: trap mold (freq bonus 6) The monster species that spawned more often: Marian's persian boot (freq bonus 20) The monster species that spawned more often: Walker (freq bonus 6) The monster species that spawned more often: predictably preponderantly delinquency (freq bonus 21) The monster species that spawned more often: satrapy hwy (freq bonus 16) The monster species that spawned more often: bad stalk (freq bonus 48) The monster species that spawned more often: frenzy sphere (freq bonus 12) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 1) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 4) The monster trait that was more common: monsters that love to collect gems (freq bonus 1) The monster trait that was more common: monsters that boast (freq bonus 6) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster species that never randomly spawned: venom crawler The monster species that never randomly spawned: remailed squooshing ecumenicalism The monster species that never randomly spawned: crash-lich The monster species that never randomly spawned: continent centaur The monster species that never randomly spawned: hardtop petroleum submersibility crimson The monster species that never randomly spawned: wind inhabitant The monster species that never randomly spawned: bard The monster species that never randomly spawned: thunder drake The monster species that never randomly spawned: corpse-candle The monster species that never randomly spawned: albino stalk The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: spell memory stone (gray) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 2) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 12) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 213) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 5) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 82) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 4) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 59) The RNG hath decreed that this item was always generated cursed: implant of tribute (athletic) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: dywypi stone (gray) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this trap was always invisible: EVC trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 2) Trap randomization happened for 1 in 392 traps Next attribute increase check would have come at turn 323 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Goldblight of the Flame The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (182) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of remove curse (LIFE RISK JAM ALSO DAMAGED) scroll of healing (IAOMORMOROTOKONBAI) scroll of mana (CHOP CHOP MASTA ONION) scroll of phase door (THE VIRUS HAS TAKEN OVER TERRAHACK) scroll of standard id (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of cure (NUVVEMI CESTUNNAVU) * scroll of extra healing (KARSUS) * scroll of greater mana restoration (XERTH Q3) Spellbooks spellbook of healing (shining) spellbook of resist sleep (nexus) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.