porkman, neutral male angelic Priest -.---- ..f..-- -@...| #|...| .... ..| .-- -- [Porkman the Aspirant] St6 Dx8 Co10 In6 Wi12 Ch10 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1160 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: cold resistance You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 22 Monsters only dropped their musable items with 95% chance Wand drop chance was reduced to 99% Amulet drop chance was reduced to 83% Implant drop chance was reduced to 93% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 66% Armor drop chance was reduced to 36% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 22) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 32) The following skill became untrainable after a while: techniques (turn 8525) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 36263) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 76429 Monster spawn increase reached its maximum at turn 178444 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 946998 The monster class that cannot be genocided was vampire The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: inalienably declaratively (freq bonus 18) The monster species that spawned more often: pile of airport coins (freq bonus 24) The monster species that spawned more often: admonisher (freq bonus 12) The monster species that spawned more often: old plain dragon (freq bonus 8) The monster species that spawned more often: jumping tortoise (freq bonus 8) The monster species that spawned more often: fife colony (freq bonus 20) The monster species that spawned more often: lilac colony (freq bonus 3) The monster species that spawned more often: ungathered lithuanian (freq bonus 40) The monster species that spawned more often: hunger hulk (freq bonus 48) The monster species that spawned more often: Aleax radiator (freq bonus 12) The monster species that spawned more often: quee vortex (freq bonus 3) The monster species that spawned more often: suspenseful dunging (freq bonus 36) The monster species that spawned more often: zymology nighed renewed (freq bonus 6) The monster species that spawned more often: theosophical couping (freq bonus 24) The monster species that spawned more often: stone clan (freq bonus 12) The monster species that spawned more often: spiller Olog-hai (freq bonus 12) The monster species that spawned more often: mousier conceiving asterisked (freq bonus 14) The monster species that spawned more often: thestral (freq bonus 24) The monster species that spawned more often: slap-heeled sandal boot (freq bonus 6) The monster species that spawned more often: concrete giant (freq bonus 8) The monster trait that was more common: monsters whose attacks blind you (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster trait that was more common: monsters that rattle with their bones (freq bonus 1) The monster species that never randomly spawned: darkened pit fiend The monster species that never randomly spawned: stiffed quintuplet The monster species that never randomly spawned: chaotic ray The monster species that never randomly spawned: great hulk The monster species that never randomly spawned: indefensible prenuptial The monster species that never randomly spawned: multi-hued warp patch The monster species that never randomly spawned: Dragon Lord The monster species that never randomly spawned: concrete sentai The monster species that never randomly spawned: nautilus neer-do-well The monster species that never randomly spawned: prick bear The monster class that more likely to generate with musable stuff: mummy The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: anti training stone (gray) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 17) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 58) The RNG hath decreed that this item was generated more often: amulet of item insecurity (arasia, freq bonus 7) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 8) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 6) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of thawing (ambergris) The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: initialization stone (gray) The RNG hath decreed that this trap was always invisible: rememberance trap The RNG hath decreed that this trap was generated more often: gender trap (freq bonus 24) Trap randomization happened for 1 in 234 traps Next attribute increase check would have come at turn 938 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of stth, Adeon and mrivan Your deity was Adeon The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (121) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of fire (DARTS DIVINATIONS TRAPSANDDOORS) scroll of healing (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of mana (THE NOTEYE INTERFACE IS NOT AN EYE) scroll of phase door (DZIEWCZYNKA ZAMOCZENIA) scroll of standard id (SOO BAWLZ) scroll of cure (DNETHACK HAS HIGH HEELSES) * scroll of extra healing (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) * scroll of greater mana restoration (MOVE RAISED BY FEARED) Spellbooks spellbook of healing (leveled) spellbook of knock (plaid) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.