porkman, neutral male angelic Priest --------------- |r............+ r.............| |......f@.....| |.............| |.............. - ------|-.---- [Porkman the Aspirant] St6 Dx7 Co10 In7 Wi12 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1170 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: flying You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 41 Armor identification only worked 15 times out of 25 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 93% Ring drop chance was reduced to 70% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 47% Weapon drop chance was reduced to 52% Armor drop chance was reduced to 98% Tool drop chance was reduced to 26% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: techniques (turn 4) The following skill became untrainable if you tried to train it too early: missile weapons (turn 5952) The following skill became untrainable after a while: polymorphing (turn 32599) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 77278) Items were more likely to be generated cursed by 30% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50807 Monster spawn increase reached its maximum at turn 154745 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2087965 The monster class that cannot be genocided was turret The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 1) The monster species that spawned more often: exhale recital (freq bonus 8) The monster species that spawned more often: tangible integrative (freq bonus 30) The monster species that spawned more often: sue stalk (freq bonus 16) The monster species that spawned more often: nazi mad scientist (freq bonus 15) The monster species that spawned more often: civilian repainted (freq bonus 24) The monster species that spawned more often: sulfur force fungus (freq bonus 18) The monster species that spawned more often: opal wort (freq bonus 60) The monster species that spawned more often: phasing tengu (freq bonus 5) The monster species that spawned more often: grand wraith (freq bonus 8) The monster species that spawned more often: fighter (freq bonus 3) The monster species that spawned more often: great red dragon (freq bonus 21) The monster species that spawned more often: bastard ant (freq bonus 48) The monster species that spawned more often: ill giant (freq bonus 12) The monster species that spawned more often: flying caterwaul (freq bonus 18) The monster species that spawned more often: congressional borderland nestle (freq bonus 18) The monster species that spawned more often: maneuvered daughter (freq bonus 20) The monster species that spawned more often: drone warp patch (freq bonus 24) The monster species that spawned more often: jewel pledgeholder (freq bonus 16) The monster species that spawned more often: wrong ray (freq bonus 20) The monster species that spawned more often: tanker golem (freq bonus 6) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 3) The monster trait that was more common: monsters that are strong (freq bonus 4) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 1) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 16) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 3) The monster trait that was more common: monsters that explode when killed (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster trait that was more common: monsters with acid resistance (freq bonus 4) The monster species that never randomly spawned: deranged shaman The monster species that never randomly spawned: metroid The monster species that never randomly spawned: kopant The monster species that never randomly spawned: hairy stalk The monster species that never randomly spawned: flapbat The monster species that never randomly spawned: received dead potato The monster species that never randomly spawned: rimy laniard brilliant The monster species that never randomly spawned: mean colony The monster species that never randomly spawned: japanese wolf The monster species that never randomly spawned: ropewalk percussor The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 2) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 14) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 25) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 19) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 11) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 10) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 13) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 5) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: silk spear ((null)) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: counterclockwise spin trap (freq bonus 10) Trap randomization happened for 1 in 38 traps Next attribute increase check would have come at turn 437 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Grumbar The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (593) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of enchant armor (EVERY DEV SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACTUALLY GOOD) scroll of healing (QUESTION MARK) scroll of mana (K MEASURERS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK) scroll of phase door (SLAPHEELEDSANDALBOOT) scroll of standard id (DPIEV WENWWSG UNNZMI) scroll of cure (CIRMOCLINE) * scroll of extra healing (ELF CANT TO BE POISONING) * scroll of greater mana restoration (COCKATRICE CORPSES ARE DELICIOUS) Spellbooks spellbook of healing (spotted) spellbook of resist sleep (candy) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.