porkman, neutral male angelic Priest -- .. ---------- .......... |.........----- |.............| |........f@...+ |.........$...| -- ----------+- [Porkman the Aspirant] St10 Dx9 Co11 In5 Wi14 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1400 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: sickopathy You could not have this property intrinsically: quad attacks Amulet identification only worked 15 times out of 31 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 66% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 87% Armor drop chance was reduced to 88% Food drop chance was reduced to 95% Monster death drops spawned with only 96% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: firearms (turn 18) The following skill became untrainable if you tried to train it too early: elemental spells (turn 208) The following skill became untrainable after a while: broadsword (turn 51485) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 44101) Heavy curses were more common by 33% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63105 Monster spawn increase reached its maximum at turn 221745 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 483848 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: sea monster (freq bonus 3) The monster species that spawned more often: deceit vial (freq bonus 12) The monster species that spawned more often: spirit naga hatchling (freq bonus 5) The monster species that spawned more often: negative god (freq bonus 8) The monster species that spawned more often: anderson viticulture envyingly (freq bonus 14) The monster species that spawned more often: whirlwind girl (freq bonus 21) The monster species that spawned more often: tentacle pseudo (freq bonus 12) The monster species that spawned more often: intrinsic eating mimic (freq bonus 6) The monster species that spawned more often: earth devil (freq bonus 18) The monster species that spawned more often: T-Rex (freq bonus 24) The monster species that spawned more often: Trololololol (freq bonus 32) The monster species that spawned more often: half-ogre (freq bonus 5) The monster species that spawned more often: colorless warp patch (freq bonus 10) The monster species that spawned more often: ore-spore lichen (freq bonus 8) The monster species that spawned more often: steel wolf (freq bonus 10) The monster species that spawned more often: random monster generator (freq bonus 48) The monster species that spawned more often: umbra spore (freq bonus 36) The monster species that spawned more often: demon sprite (freq bonus 10) The monster species that spawned more often: automatic housecat (freq bonus 42) The monster species that spawned more often: hankie alibiing (freq bonus 30) The monster species that spawned more often: dust imp (freq bonus 16) The monster trait that was more common: monsters that can see invisible (freq bonus 1) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 8) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 9) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster species that never randomly spawned: strangler The monster species that never randomly spawned: Ulitharid The monster species that never randomly spawned: gigaton someday The monster species that never randomly spawned: weregelatinouscube The monster species that never randomly spawned: zephyr hound The monster species that never randomly spawned: blubbering idiot The monster species that never randomly spawned: jelly belly The monster species that never randomly spawned: asian pedagogically The monster species that never randomly spawned: Gloeckle The monster species that never randomly spawned: Mephistopheles The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 20) The RNG hath decreed that this item was generated more often: autopickup stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 73) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 15) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 2) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 8) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 41) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 249) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 7) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 19) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 5) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 2) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 74) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this item was always generated cursed: implant of ennui (original) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this trap was always invisible: bright cyan spell trap The RNG hath decreed that this trap was generated more often: satatue trap (freq bonus 1) Trap randomization happened for 1 in 347 traps Next attribute increase check would have come at turn 207 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jure of Healing, Mani of Machine and Eyth of Infidel Your deity was Mani of Machine The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (287) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 54% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of identify (0UTROSP3CTIVE) scroll of healing (LESBIANISM FOR EVERYONE) scroll of mana (TELL EN MOVE WHAT HAVE) scroll of phase door (NESRECA HROSCEV) scroll of standard id (BURKINI FASO) scroll of cure (MINEHACK NOW FOR PS4) * scroll of extra healing (GODDAMN THOSE BLUE STATUS LINES ARE VERY EYE STRAINING) * scroll of greater mana restoration (MERKELDAEMMERUNG) Spellbooks spellbook of healing (pocket) spellbook of detect monsters (leveled) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.