porkman, neutral male angelic Priest -------- .......| |......f% |.....@| |......| -------- [Porkman the Aspirant] St10 Dx7 Co13 In11 Wi11 Ch10 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1560 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: teleport control You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 152 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 80% chance Musable item generation frequency had a negative bias of 5% Ring drop chance was reduced to 73% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 54% Armor drop chance was reduced to 79% Tool drop chance was reduced to 85% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: javelin (turn 10) The following skill became untrainable if you tried to train it too early: body spells (turn 1408) The following skill became untrainable after a while: hammer (turn 32906) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 26591) Heavy curses were more common by 68% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 85985 Monster spawn increase reached its maximum at turn 183031 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1983052 The monster class that cannot be genocided was lizard The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: stoaning eye (freq bonus 40) The monster species that spawned more often: crawling claw (freq bonus 15) The monster species that spawned more often: resignation distributive (freq bonus 30) The monster species that spawned more often: terrible hobbit (freq bonus 8) The monster species that spawned more often: etcher compartmentalized (freq bonus 10) The monster species that spawned more often: grandmaster twen (freq bonus 6) The monster species that spawned more often: chemistry nerd (freq bonus 8) The monster species that spawned more often: celled overt (freq bonus 4) The monster species that spawned more often: deceit vial (freq bonus 240) The monster species that spawned more often: southern chaparral (freq bonus 16) The monster species that spawned more often: water snake (freq bonus 8) The monster species that spawned more often: Melanie's hugging boot (freq bonus 3) The monster species that spawned more often: baby husky (freq bonus 12) The monster species that spawned more often: besting collate (freq bonus 16) The monster species that spawned more often: covetous orc-captain (freq bonus 12) The monster species that spawned more often: galling inoperable (freq bonus 36) The monster species that spawned more often: bonus mana trove (freq bonus 30) The monster species that spawned more often: disconnected aller (freq bonus 14) The monster species that spawned more often: cheater (freq bonus 12) The monster species that spawned more often: weeping woman (freq bonus 64) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 8) The monster trait that was more common: monsters that collect items (freq bonus 3) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 8) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 4) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 8) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 7) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster species that never randomly spawned: solid force patch The monster species that never randomly spawned: werekobold The monster species that never randomly spawned: four-tentacle hententmon The monster species that never randomly spawned: bright blue mushroom The monster species that never randomly spawned: magno flier The monster species that never randomly spawned: crunchy colony The monster species that never randomly spawned: wimble purposeful The monster species that never randomly spawned: giant mantis The monster species that never randomly spawned: blue dragon The monster species that never randomly spawned: Digging Mage The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was never generated: amulet of bad part (anable) The RNG hath decreed that this item was never generated: failed attempt boots (gentle sneakers) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: implant of truth (terrene) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 9) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 30) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 34) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 24) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 11) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 8) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 3) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 5) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 8) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 4) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this item was always generated cursed: implant of anthrax (chestnut) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: bad equipment (FIXED AND FINISHED) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this trap was always invisible: giant chasm The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 5) Trap randomization happened for 1 in 290 traps Next attribute increase check would have come at turn 989 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Irina, Max and Anton Your deity was Max The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (81) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of growth (DINKIER MISDO MONOPOLIZATION WALLEYE) scroll of healing (BEGONE THOT) scroll of mana (ESPECIALLY WITH HIGH HEELS) scroll of phase door (YELLOWBEARD SCOURGE OF THE SEA) scroll of standard id (CHTO VY KHOTITE DOSTICH) scroll of cure (CHRIS ANGST) * scroll of extra healing (A A YO UR PE NIS IS TOO SMALL) * scroll of greater mana restoration (FEELING MARKSMAN AMYLEIN) Spellbooks spellbook of healing (fiery) spellbook of detect monsters (crying) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.