porkman, neutral male angelic Priest ---- -----+------ |............... |..........@d..| ...............+ |..............| |..............| ---------------- [Porkman the Aspirant] St11 Dx11 Co11 In10 Wi12 Ch10 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1500 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: discount action You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 133 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 16 Gem identification only worked 100 times out of 191 Monsters only dropped their musable items with 50% chance Monsters only dropped their equipment with 70% chance Ring drop chance was reduced to 75% Wand drop chance was reduced to 35% Amulet drop chance was reduced to 61% Implant drop chance was reduced to 85% Potion drop chance was reduced to 98% Food drop chance was reduced to 88% The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: riding (turn 12) The following skill became untrainable if you tried to train it too early: elemental spells (turn 33) The following skill became untrainable after a while: two-handed weapons (turn 7749) The following skill couldn't be trained before a certain turn number is reached: dart (turn 21959) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33055 Monster spawn increase reached its maximum at turn 107159 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2369834 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: disenchanter force fungus (freq bonus 4) The monster species that spawned more often: breeder (freq bonus 8) The monster species that spawned more often: metallic beam (freq bonus 8) The monster species that spawned more often: bear (freq bonus 4) The monster species that spawned more often: voodoo fetish shaman (freq bonus 21) The monster species that spawned more often: adman tibetan (freq bonus 6) The monster species that spawned more often: baby krokodile (freq bonus 4) The monster species that spawned more often: stolen potato (freq bonus 30) The monster species that spawned more often: lonely housemen (freq bonus 8) The monster species that spawned more often: false error (freq bonus 8) The monster species that spawned more often: covfefe lich (freq bonus 16) The monster species that spawned more often: Green-elf rogue (freq bonus 6) The monster species that spawned more often: super thieving nymph (freq bonus 48) The monster species that spawned more often: nazi rocketeer (freq bonus 8) The monster species that spawned more often: blue ooze (freq bonus 8) The monster species that spawned more often: mean mushroom (freq bonus 16) The monster species that spawned more often: waler capitalistic (freq bonus 6) The monster species that spawned more often: cursed wort (freq bonus 72) The monster species that spawned more often: strange zombie (freq bonus 36) The monster species that spawned more often: cooperatively query (freq bonus 8) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster species that never randomly spawned: haunted helmet The monster species that never randomly spawned: dwarf figure The monster species that never randomly spawned: bomb-carrying ornithopter automaton The monster species that never randomly spawned: Kary, the Fiend of Fire The monster species that never randomly spawned: hunger hulk The monster species that never randomly spawned: thundershock eel The monster species that never randomly spawned: purple jelly The monster species that never randomly spawned: Victoria's fleecy combat boot The monster species that never randomly spawned: handsome gray unicorn The monster species that never randomly spawned: water nymph The monster class that more likely to generate with musable stuff: ghost The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: mojibake gloves (multilinguitis gloves) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: implant of memory (astral) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 34) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 37) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 31) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 120) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 20) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 4) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 2) The RNG hath decreed that this item was generated more often: identify curd helmet (speechpipe helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 10) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 10) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 15) The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: implant of ages (miocene) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this item was always generated cursed: destructive heels (weapon light boots) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: amulet of spell metal (chrome) The RNG hath decreed that this trap was always invisible: permanent stat damage trap The RNG hath decreed that this trap was generated more often: bright cyan spell trap (freq bonus 2) Trap randomization happened for 1 in 576 traps Next attribute increase check would have come at turn 174 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Dagda The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (241) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of taming (VW GIANT BEETLE) scroll of healing (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) scroll of mana (IMBA HAND OF VECNA) scroll of phase door (OBI WAN CANOPY) scroll of standard id (ZLORFIK) scroll of cure (JETZT FAHREN SIE DOCH BITTE ENDLICH ZU) * scroll of extra healing (KCATTA SOD) * scroll of greater mana restoration (FORCE BOLT IS BROKEN) Spellbooks spellbook of healing (canvas) spellbook of resist poison (dreamy) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.