porkman, neutral male angelic Priest --------- +.......| |.{...P.| |.{.....| |...@...| |...d...| --.------ [Porkman the Aspirant] St11 Dx6 Co11 In10 Wi15 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1500 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: stun resistance You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 24 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 93% chance Implant drop chance was reduced to 85% Potion drop chance was reduced to 66% Armor drop chance was reduced to 80% Tool drop chance was reduced to 96% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: spirituality (turn 69) You had blown your chance of training the spirituality skill The following skill became untrainable if you tried to train it too early: chaos spells (turn 72) The following skill became untrainable after a while: elemental spells (turn 15997) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 22888) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32675 Monster spawn increase reached its maximum at turn 91478 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2381016 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: malicious leprechaun (freq bonus 18) The monster species that spawned more often: wild talent (freq bonus 12) The monster species that spawned more often: insecurity swang uncaring (freq bonus 24) The monster species that spawned more often: vivid ray (freq bonus 2) The monster species that spawned more often: ghost bat (freq bonus 6) The monster species that spawned more often: hells angel (freq bonus 6) The monster species that spawned more often: psalmed abreact camellia (freq bonus 18) The monster species that spawned more often: squigglier depersonalized (freq bonus 10) The monster species that spawned more often: prick monster (freq bonus 16) The monster species that spawned more often: Midinir (freq bonus 10) The monster species that spawned more often: Chaska's leather pump (freq bonus 10) The monster species that spawned more often: tiny rascalling (freq bonus 6) The monster species that spawned more often: wand trove (freq bonus 30) The monster species that spawned more often: portulaca antithetically zoster (freq bonus 4) The monster species that spawned more often: stygian rage (freq bonus 96) The monster species that spawned more often: gengar (freq bonus 12) The monster species that spawned more often: nightrunner (freq bonus 16) The monster species that spawned more often: negator worm mass (freq bonus 6) The monster species that spawned more often: tinker gnome (freq bonus 9) The monster species that spawned more often: turkish bandit (freq bonus 6) The monster trait that was more common: monsters that have breath attacks (freq bonus 1) The monster trait that was more common: monsters that laugh (freq bonus 4) The monster trait that was more common: monsters that burble (freq bonus 1) The monster trait that was more common: monsters that originate from dnethack (freq bonus 6) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 8) The monster trait that was more common: monsters with death resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 3) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster species that never randomly spawned: pocking revalidate moralizer erat The monster species that never randomly spawned: unclosed vitality colluded The monster species that never randomly spawned: excel putrescence symptomatic sprayer litter basalt The monster species that never randomly spawned: primmer enjoin The monster species that never randomly spawned: young psychic dragon The monster species that never randomly spawned: corrosive sphere The monster species that never randomly spawned: traumatizing vitrifying The monster species that never randomly spawned: genetic engineer The monster species that never randomly spawned: functioning babelfish The monster species that never randomly spawned: undead twelph The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: cloak of fast decay (zombified cloak) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: special leather armor ((null)) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 9) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 10) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 20) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 8) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 3) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 7) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 7) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 8) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 5) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: yatagan ((null)) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 1) Trap randomization happened for 1 in 239 traps Next attribute increase check would have come at turn 687 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Menelaos The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (95) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of scare monster (SLASHFIQSPORKSPLACK) scroll of healing (APOCALYPSE) scroll of mana (INEMPTIO) scroll of phase door (EVIL STUNT IS MORE POWER) scroll of standard id (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) scroll of cure (WPROWADZIC BRAMY PIEKIELNE) * scroll of extra healing (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU) * scroll of greater mana restoration (NACSTAC) Spellbooks spellbook of healing (crepuscle) spellbook of force bolt (thin) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.