porkman, neutral male angelic Priest ... |..f| |.@.| ----- [Porkman the Aspirant] St14 Dx12 Co12 In11 Wi12 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1710 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: detect monsters You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 59 Wand identification only worked 3 times out of 33 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 38 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 98% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 81% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: quarterstaff (turn 12) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 216) The following skill became untrainable after a while: shuriken (turn 11338) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 51695) Heavy curses were more common by 2% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22544 Monster spawn increase reached its maximum at turn 147689 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 582552 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: Blahonir (freq bonus 15) The monster species that spawned more often: goblin cop (freq bonus 20) The monster species that spawned more often: dim warp patch (freq bonus 24) The monster species that spawned more often: bramble mushroom (freq bonus 6) The monster species that spawned more often: buffo aoudad (freq bonus 24) The monster species that spawned more often: Officer Lieutenant (freq bonus 12) The monster species that spawned more often: space pirhana (freq bonus 9) The monster species that spawned more often: egging power (freq bonus 3) The monster species that spawned more often: pocking revalidate moralizer erat (freq bonus 24) The monster species that spawned more often: depowered growth (freq bonus 6) The monster species that spawned more often: conscious mushroom (freq bonus 8) The monster species that spawned more often: baby roc (freq bonus 28) The monster species that spawned more often: alien queen (freq bonus 30) The monster species that spawned more often: mutant ninja turtle (freq bonus 30) The monster species that spawned more often: artillery water nymph (freq bonus 42) The monster species that spawned more often: fire snake (freq bonus 15) The monster species that spawned more often: wooden fungus (freq bonus 27) The monster species that spawned more often: bam cham (freq bonus 12) The monster species that spawned more often: decoction childproof (freq bonus 6) The monster species that spawned more often: despotic tickled (freq bonus 16) The monster trait that was more common: silent monsters (freq bonus 4) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 6) The monster trait that was more common: monsters that have no eyes (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 6) The monster species that never randomly spawned: power drake The monster species that never randomly spawned: toiled postmillennial The monster species that never randomly spawned: Crone Lily The monster species that never randomly spawned: dead ant The monster species that never randomly spawned: threshold growth The monster species that never randomly spawned: Little Marie The monster species that never randomly spawned: brakier roguing The monster species that never randomly spawned: troll giant The monster species that never randomly spawned: palpitating deformable The monster species that never randomly spawned: really dangerous force patch The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: grow trees (mossy) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 97) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 5) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 34) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 50) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 6) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 4) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 11) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 3) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 8) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 9) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: using hazard (wiseguy) The RNG hath decreed that this item was always generated cursed: wing yellow stone (gray) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this trap was always invisible: weak sight trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 1) Trap randomization happened for 1 in 870 traps Next attribute increase check would have come at turn 354 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Liebea Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (177) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of teleportation (K MEASURERS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK) scroll of healing (VY CHERTOVSKI DERMO VLAGALISHCHE IDTI UMIRAT V OGNE) scroll of mana (DOLLARIQHACK BRIBERY SIMULATOR) scroll of phase door (USED UP A NONPAID SHOP ITEM) scroll of standard id (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of cure (HIRAGANA LETTER YA) * scroll of extra healing (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) * scroll of greater mana restoration (EFFAITH ANDWYOL STATWS) Spellbooks spellbook of healing (hellish) spellbook of wizard lock (fat) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.