porkman, neutral male angelic Priest ---- |..| ---..--- +...@... ---d.j-- |..| ---- [Porkman the Aspirant] St9 Dx14 Co4 In4 Wi13 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/990 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: flying Potion identification only worked 3 times out of 14 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 463 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 32% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 89% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 88% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: healing spells (turn 84) The following skill became untrainable if you tried to train it too early: general combat (turn 160) The following skill became untrainable after a while: healing spells (turn 53804) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 90938) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63736 Monster spawn increase reached its maximum at turn 155458 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1743364 The monster class that cannot be genocided was kobold The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 4) The monster species that spawned more often: black midge (freq bonus 15) The monster species that spawned more often: bong colic demimondaine (freq bonus 40) The monster species that spawned more often: baby umber hulk (freq bonus 16) The monster species that spawned more often: acidic colony (freq bonus 18) The monster species that spawned more often: atomic turret (freq bonus 11) The monster species that spawned more often: bright blue growth (freq bonus 11) The monster species that spawned more often: black oak (freq bonus 18) The monster species that spawned more often: fenris wolf (freq bonus 36) The monster species that spawned more often: insufficiently materializing expurgation (freq bonus 24) The monster species that spawned more often: leprechaun caster (freq bonus 6) The monster species that spawned more often: hunting horror (freq bonus 54) The monster species that spawned more often: Windows 2000 (freq bonus 28) The monster species that spawned more often: petty roc (freq bonus 10) The monster species that spawned more often: gravity jackal (freq bonus 30) The monster species that spawned more often: Baphomet (freq bonus 22) The monster species that spawned more often: exerciser repositioned (freq bonus 40) The monster species that spawned more often: anglophobe telex (freq bonus 72) The monster species that spawned more often: iguanodon (freq bonus 40) The monster species that spawned more often: iron smasher (freq bonus 6) The monster species that spawned more often: boot girl (freq bonus 5) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 4) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster species that never randomly spawned: cuttenclip soldier The monster species that never randomly spawned: steel missingno The monster species that never randomly spawned: antiprohibition backfired The monster species that never randomly spawned: freezer mimic The monster species that never randomly spawned: insensibly wainwright The monster species that never randomly spawned: thunderbird The monster species that never randomly spawned: ugly bitch The monster species that never randomly spawned: hail master The monster species that never randomly spawned: water thief The monster species that never randomly spawned: animated winter stiletto The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: pokelie stone (gray) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was never generated: stat decay stone (gray) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 33) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stickshoe ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 8) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 78) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 14) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 11) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fluckering boots (spooky boots, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 8) The RNG hath decreed that this item was generated more often: permanently black shoes (failuncap shoes, freq bonus 5) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: exploding dice stone (gray) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: wooden bar ((null)) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this item was always generated cursed: water bolt (accusory) The RNG hath decreed that this item was always generated cursed: implant of badass (pestilent) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this trap was always invisible: bad equipment trap The RNG hath decreed that this trap was generated more often: gender trap (freq bonus 8) Trap randomization happened for 1 in 566 traps Next attribute increase check would have come at turn 634 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilneval, Luthic and Gruumsh Your deity was Luthic The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (290) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of enchant weapon (FOMO) scroll of healing (THE FIRST FOOCUBUS ENCOUNTER ASKS FOR YOUR SEXUALITY) scroll of mana (PRZECIAZONY) scroll of phase door (POWINIENES BYL ZROBIC DYNAMO HACK) scroll of standard id (ABRA KA DABRA) scroll of cure (HI GUYS IM ON MY TABLETTEN) * scroll of extra healing (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) * scroll of greater mana restoration (IM SORRY TO SAY IT BUT I THINK THE WAND BALANCE PATCH SUCKS) Spellbooks spellbook of healing (impenetrable) spellbook of detect food (opaque) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.