porkman, neutral male angelic Priest ------------ ##|..........| #,...........| #,|...<......| #,|..........| #,|..........# #,|..........| #,|..........| ------,|..........| |.}..|,|..........| |.jI.|,--------.--- |..f..,,# .rj..|,, |}@..|, ------ [Porkman the Aspirant] St9 Dx9 Co11 In8 Wi16 Ch11 PriAngMalNeu S4 Dlvl:1 $0 HP0(22) Pw21(21) AC6 MC0 Mov12 Sn0 Xp1/1 Wt40/1380 T33 Brn Latest messages The wagon burns you! [-2 -> 7] Your burns disappear. The wagon burns you! [-1 -> 6] The wagon burns you! [-2 -> 4] Warning: HP low! The wagon burns you! [-2 -> 2] Warning: HP low! The mine giant rat misses. The kitten bites the normal jelly. The normal jelly is killed! The wagon burns you! [-1 -> 1] Warning: HP low! Unknown command ' '. The wagon burns you! You die... Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} Scrolls i - a blessed finalized scroll of scare monster {0} k - 5 uncursed scrolls of healing {0} l - 5 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of healing (0:4) {0} h - a blessed spellbook of resist poison (0:4) {0} Potions d - 4 potions of holy water {0} Tools j - an uncursed magic marker (0:83) {0} p - an uncursed blindfold {0} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: keen memory You could not have this property intrinsically: curse resistance Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 34 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 43% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 85% Wand drop chance was reduced to 98% Potion drop chance was reduced to 94% Food drop chance was reduced to 90% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: chaos spells (turn 103) The following skill became untrainable if you tried to train it too early: knife (turn 132) The following skill became untrainable after a while: bare-handed combat (turn 45958) The following skill couldn't be trained before a certain turn number is reached: lance (turn 57992) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15991 Monster spawn increase reached its maximum at turn 132105 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 20949504 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: willow only nobelist (freq bonus 16) The monster species that spawned more often: Nether Kop (freq bonus 4) The monster species that spawned more often: tracker jacker (freq bonus 18) The monster species that spawned more often: deprelin (freq bonus 24) The monster species that spawned more often: 3}&NRiya (freq bonus 12) The monster species that spawned more often: blank mind flayer (freq bonus 12) The monster species that spawned more often: salvation yodelling impenetrable nut (freq bonus 24) The monster species that spawned more often: sulfuric acid cloud (freq bonus 24) The monster species that spawned more often: bleariest brainish connection (freq bonus 30) The monster species that spawned more often: squad water elemental (freq bonus 3) The monster species that spawned more often: pimping intelligently (freq bonus 8) The monster species that spawned more often: Kop (freq bonus 44) The monster species that spawned more often: large harpy (freq bonus 56) The monster species that spawned more often: polychrome light (freq bonus 16) The monster species that spawned more often: gehenna hound (freq bonus 5) The monster species that spawned more often: plasma mold (freq bonus 4) The monster species that spawned more often: irritating girl (freq bonus 10) The monster species that spawned more often: chaos hulk (freq bonus 12) The monster species that spawned more often: superpete (freq bonus 24) The monster species that spawned more often: +4 jd cutoff (freq bonus 36) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 1) The monster trait that was more common: monsters that can teleport (freq bonus 4) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 4) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 4) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster species that never randomly spawned: Sophie's combat boot The monster species that never randomly spawned: nondescript spore The monster species that never randomly spawned: wormwood The monster species that never randomly spawned: gazer The monster species that never randomly spawned: +2 sd barricade The monster species that never randomly spawned: sepia force patch The monster species that never randomly spawned: killer kop The monster species that never randomly spawned: cyan bulb The monster species that never randomly spawned: easy smasher The monster species that never randomly spawned: marjid The RNG hath decreed that this item was never generated: implant of grace (feral) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: specific candle (candle) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: yellow lightsaber (lightsaber) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was generated more often: goldspell helmet (precious helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 110) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 7) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 25) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 6) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 6) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 19) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 15) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 11) The RNG hath decreed that this item was always generated cursed: amulet of evil variant (voicer) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this trap was always invisible: message suppression trap The RNG hath decreed that this trap was generated more often: hybrid trap (freq bonus 9) Trap randomization happened for 1 in 11 traps Next attribute increase check would have come at turn 524 Strength training was 4 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were burned (22) You had not decided on your sexuality yet You were prevented from having sickness resistance (0) Your chance to block was 21% You saw invisible You had infravision You had 1563 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dios, the Rose Bride and End of the World Your deity was the Rose Bride The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could have safely prayed (161) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR LIMIT(0) blessing 1X LIMIT(0) spirituality check 1X LIMIT(0) dazzle 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor robe (red robe) Scrolls scroll of scare monster (JUMPING UP AND DOWN TO NUMBED ENEMY) scroll of healing (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of mana (AMERICA FIRST NETHACK SECOND) scroll of phase door (HARPON KNOUPHI BRINTANTEN) scroll of standard id (PHD IN HIGH HEELING) scroll of cure (YOU REALLY BECOME STRONGER) * scroll of extra healing (IA CTHULHU) * scroll of greater mana restoration (ASH EM EXTENDED CREMATION SERVICE) Spellbooks spellbook of healing (fiery) spellbook of resist poison (multicolored) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (24 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (25 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest...