porkman, neutral male angelic Priest --------------- |...f@........| |.............| |.............| |.............. |.............| -------------.- [Porkman the Aspirant] St12 Dx16 Co7 In5 Wi11 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC2 MC0 Mov12 Sn0 Xp1/0 Wt40/1300 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: psi resistance You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 178 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 88% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 76% Tool drop chance was reduced to 68% Monster death drops spawned with only 94% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: elemental spells (turn 18) The following skill became untrainable if you tried to train it too early: crossbow (turn 18) The following skill became untrainable after a while: protection spells (turn 49663) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 66318) Heavy curses were more common by 40% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50124 Monster spawn increase reached its maximum at turn 204804 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 820980 The monster class that cannot be genocided was grue The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: clapper snake (freq bonus 12) The monster species that spawned more often: Recerarak (freq bonus 20) The monster species that spawned more often: radioactive woman (freq bonus 9) The monster species that spawned more often: bleeding ray (freq bonus 24) The monster species that spawned more often: Oona (freq bonus 16) The monster species that spawned more often: canine badger (freq bonus 6) The monster species that spawned more often: experimentation untranslated (freq bonus 3) The monster species that spawned more often: traitor (freq bonus 8) The monster species that spawned more often: keeled normalization (freq bonus 6) The monster species that spawned more often: resist consolatory (freq bonus 8) The monster species that spawned more often: Spring-Heeled Jack, the Terror of London (freq bonus 12) The monster species that spawned more often: impersonated peart sacking exclaimed (freq bonus 10) The monster species that spawned more often: renegade watch captain (freq bonus 5) The monster species that spawned more often: Maria Wong, the Vampire (freq bonus 8) The monster species that spawned more often: cutterfish (freq bonus 12) The monster species that spawned more often: golden naga (freq bonus 15) The monster species that spawned more often: color changer (freq bonus 15) The monster species that spawned more often: master mason (freq bonus 4) The monster species that spawned more often: Samuelle (freq bonus 8) The monster species that spawned more often: pile of kryptonite coins (freq bonus 36) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 4) The monster trait that was more common: monsters whose attacks create traps (freq bonus 5) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters whose attacks push you back (freq bonus 4) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster trait that was more common: monsters that boast (freq bonus 3) The monster species that never randomly spawned: ugly stick The monster species that never randomly spawned: disintegrator The monster species that never randomly spawned: crashing ufo part The monster species that never randomly spawned: corpse fish The monster species that never randomly spawned: contamination mushroom The monster species that never randomly spawned: conjugal sunbow vindicatory The monster species that never randomly spawned: dashboard wiped The monster species that never randomly spawned: brut attendantly The monster species that never randomly spawned: healing warp patch The monster species that never randomly spawned: brown light The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was never generated: material kit ((null)) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: elm street stone (gray) The RNG hath decreed that this item was never generated: cut nutrition stone (gray) The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was never generated: steal degrade stone (gray) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 148) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 3) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 10) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 7) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 19) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 14) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 14) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 10) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 47) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 10) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 10) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of real screwery (mech-tech, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of bad part (old-fashioned cloak, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 57) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: self-willed heels (imaginary heels) The RNG hath decreed that this item was always generated cursed: thorns (crepuscle) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: doorning stone (gray) The RNG hath decreed that this item was always generated cursed: failed attempt boots (gentle sneakers) The RNG hath decreed that this trap was always invisible: rang call trap The RNG hath decreed that this trap was generated more often: arbitrary weight trap (freq bonus 6) Trap randomization happened for 1 in 899 traps Next attribute increase check would have come at turn 384 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Savos Aren The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (351) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of destroy armor (EDEVESH HANAGASH) scroll of healing (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) scroll of mana (DO YOU ENJOY THIS GAME) scroll of phase door (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) scroll of standard id (EY MEHR LAG GEHT WIRKLICH NICHT) scroll of cure (AOSDICTITO STENNOITO PAVELITO LITTLE TIN OPENERS) * scroll of extra healing (FIQQY FAZBEAR) * scroll of greater mana restoration (NOW YOU SEE IT) Spellbooks spellbook of healing (antichrist) spellbook of detect food (serif) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.