porkman, neutral male angelic Priest ----.- |..r.. |....| |@d..| ------ [Porkman the Aspirant] St6 Dx12 Co12 In7 Wi12 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1270 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: polymorph control You could not have this property intrinsically: technicality Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 26 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 96% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 79% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 64% Armor drop chance was reduced to 74% Tool drop chance was reduced to 73% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: matter spells (turn 12) The following skill became untrainable if you tried to train it too early: shuriken (turn 539) The following skill became untrainable after a while: protection spells (turn 24257) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 26684) Heavy curses were more common by 27% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31403 Monster spawn increase reached its maximum at turn 230079 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 250481 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: kobold (freq bonus 5) The monster species that spawned more often: magic spore (freq bonus 30) The monster species that spawned more often: gremgargoyle (freq bonus 14) The monster species that spawned more often: werebat (freq bonus 42) The monster species that spawned more often: bitchy water nymph (freq bonus 42) The monster species that spawned more often: java lich (freq bonus 7) The monster species that spawned more often: ivory wort (freq bonus 26) The monster species that spawned more often: banished soul (freq bonus 6) The monster species that spawned more often: creeping vine (freq bonus 24) The monster species that spawned more often: dull spore (freq bonus 12) The monster species that spawned more often: electromagnetism grasping buildup (freq bonus 36) The monster species that spawned more often: jelly (freq bonus 16) The monster species that spawned more often: crossbred nonassertively (freq bonus 7) The monster species that spawned more often: guzzled joshed (freq bonus 14) The monster species that spawned more often: magse (freq bonus 24) The monster species that spawned more often: lerd kraken (freq bonus 22) The monster species that spawned more often: sedulously pretensed (freq bonus 42) The monster species that spawned more often: probe colony (freq bonus 20) The monster species that spawned more often: baby purple dragon (freq bonus 28) The monster species that spawned more often: tech turret (freq bonus 7) The monster species that spawned more often: formula 1 champion (freq bonus 42) The monster trait that was more common: monsters of tiny size (freq bonus 18) The monster trait that was more common: monsters whose attacks create traps (freq bonus 5) The monster species that never randomly spawned: very old magic dragon The monster species that never randomly spawned: gray twen The monster species that never randomly spawned: grizzly bear The monster species that never randomly spawned: purple warp fungus The monster species that never randomly spawned: white mushroom The monster species that never randomly spawned: ruby fungus The monster species that never randomly spawned: tree naga hatchling The monster species that never randomly spawned: player permamimic The monster species that never randomly spawned: crappy warp fungus The monster species that never randomly spawned: wooden warp patch The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 177) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 60) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 490) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 42) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 17) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 6) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 12) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 4) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 11) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 3) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 4) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 93) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: implant of frailty (paradox) The RNG hath decreed that this trap was always invisible: fleecescript trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 11) Trap randomization happened for 1 in 638 traps Trap difficulty was increased by 85 Next attribute increase check would have come at turn 337 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Raijin The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (142) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of identify (THE NOTEYE INTERFACE IS NOT AN EYE) scroll of healing (NOOOOIN THE AMY BLUESCREENOFDEATH) scroll of mana (SHOW THE FUCKING STATUS ALREADY) scroll of phase door (TERRA ZOMBIES HAVE THE WRONG COLOR) scroll of standard id (TRAINRIDING LIKE A HOBO) scroll of cure (SAVE SOME POWER AFTER BEATTACK) * scroll of extra healing (CRIAEDO) * scroll of greater mana restoration (SCHELLENOE KONTENOE) Spellbooks spellbook of healing (magnificent) spellbook of resist sleep (crumbling) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.