porkman, neutral male angelic Priest ------- -.@...- ....f......+ +..........G| |...........| ----.....---- --.-F-- [Porkman the Aspirant] St10 Dx12 Co10 In8 Wi16 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1380 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: poison resistance You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 98% Wand drop chance was reduced to 54% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 58% Armor drop chance was reduced to 92% Food drop chance was reduced to 89% Monster death drops spawned with only 94% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 27) The following skill became untrainable if you tried to train it too early: bow (turn 2754) The following skill became untrainable after a while: two-weapon combat (turn 44795) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 9919) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 85152 Monster spawn increase reached its maximum at turn 285414 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 11313548 The monster class that cannot be genocided was wraith The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: spoof privet reel (freq bonus 12) The monster species that spawned more often: onsokumaru (freq bonus 42) The monster species that spawned more often: metal ettin (freq bonus 84) The monster species that spawned more often: boxer trove (freq bonus 12) The monster species that spawned more often: hidden mold (freq bonus 36) The monster species that spawned more often: trapping chicken (freq bonus 12) The monster species that spawned more often: kalashnikov wall (freq bonus 18) The monster species that spawned more often: evasive sniper (freq bonus 10) The monster species that spawned more often: tunnel force wight (freq bonus 30) The monster species that spawned more often: grandmaster mind flayer (freq bonus 28) The monster species that spawned more often: botanist emaciating (freq bonus 36) The monster species that spawned more often: night slinger (freq bonus 3) The monster species that spawned more often: mountain pack centaur (freq bonus 32) The monster species that spawned more often: Tuxedo Mask (freq bonus 8) The monster species that spawned more often: creeping mold (freq bonus 12) The monster species that spawned more often: leader ant (freq bonus 120) The monster species that spawned more often: merrow (freq bonus 6) The monster species that spawned more often: abominable snowman (freq bonus 8) The monster species that spawned more often: radiant warp patch (freq bonus 5) The monster species that spawned more often: thrashing tulip poplar (freq bonus 12) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster species that never randomly spawned: vicious swan The monster species that never randomly spawned: amnesia warp fungus The monster species that never randomly spawned: megaderp The monster species that never randomly spawned: stoa The monster species that never randomly spawned: fucking hell I don't recognize this monster The monster species that never randomly spawned: pibroch armadillo The monster species that never randomly spawned: snarlier eructing reecho flump stepping The monster species that never randomly spawned: tisane signorine string The monster species that never randomly spawned: aoa droplet The monster species that never randomly spawned: outlawing nonspecialist beatifying companied The RNG hath decreed that this item was never generated: white double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: self-willed heels (imaginary heels) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: airstep boots (calf-leather sandals) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: bad shirt ((null)) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 46) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 7) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 13) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 10) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 10) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 9) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bad part stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: wimpiness (poofy, freq bonus 11) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 62) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: bidenhander ((null)) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: tiger cloak (taiga cloak) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this trap was always invisible: failure trap The RNG hath decreed that this trap was generated more often: farlook trap (freq bonus 4) Trap randomization happened for 1 in 32 traps Next attribute increase check would have come at turn 2779 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Scorpion, Sub-Zero and Kano Your deity was Sub-Zero The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (497) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 22% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of sleep (HUAKORE TE UNIANA PAKEHA KATOA) scroll of healing (MORAL RISE WHEN BURN) scroll of mana (ERIKISEPHEARARACHARAPHTHISKERA) scroll of phase door (STEAMGREENLIGHTGORGON) scroll of standard id (PRINTING CONDEMNED THEIR DUMB MANS) scroll of cure (DYNAHACK BOOTLEGACY) * scroll of extra healing (SEE YA CUNT) * scroll of greater mana restoration (SAVE SOME POWER AFTER BEATTACK) Spellbooks spellbook of healing (hungry) spellbook of detect monsters (long) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.