porkman, neutral male angelic Priest ------------- |...l.f.....| |...$..@....| |...........| |............ ---------+--- [Porkman the Aspirant] St11 Dx13 Co9 In4 Wi14 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1340 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: jumping You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 8 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 95% Ring drop chance was reduced to 82% Wand drop chance was reduced to 90% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 97% Tool drop chance was reduced to 73% Food drop chance was reduced to 99% The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: martial arts (turn 233) The following skill became untrainable if you tried to train it too early: body spells (turn 529) The following skill became untrainable after a while: matter spells (turn 15127) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 69082) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49573 Monster spawn increase reached its maximum at turn 104682 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 480640 The monster class that cannot be genocided was troll The monster class that was spawned more often: jabberwock (freq bonus 8) The monster species that spawned more often: sludge force patch (freq bonus 28) The monster species that spawned more often: Gravity Kop (freq bonus 33) The monster species that spawned more often: reshipper sudsed (freq bonus 40) The monster species that spawned more often: nature's wrath (freq bonus 27) The monster species that spawned more often: RNG lich (freq bonus 18) The monster species that spawned more often: ratman (freq bonus 20) The monster species that spawned more often: baby domestic dragon (freq bonus 33) The monster species that spawned more often: werebear (freq bonus 18) The monster species that spawned more often: shaped spore (freq bonus 11) The monster species that spawned more often: alligator snapping turtle (freq bonus 30) The monster species that spawned more often: snaring swarmer (freq bonus 132) The monster species that spawned more often: camphor laboratorially (freq bonus 30) The monster species that spawned more often: silver ogre (freq bonus 20) The monster species that spawned more often: Zalnok (freq bonus 20) The monster species that spawned more often: valance legitimatize (freq bonus 9) The monster species that spawned more often: warn snuffily congealing sportiest (freq bonus 12) The monster species that spawned more often: player unicorn (freq bonus 40) The monster species that spawned more often: Lord Bademon (freq bonus 27) The monster species that spawned more often: orange hulk (freq bonus 18) The monster species that spawned more often: old golden dragon (freq bonus 33) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 3) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 3) The monster trait that was more common: monsters that count as rats (freq bonus 3) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 2) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster species that never randomly spawned: Laurens The monster species that never randomly spawned: energy hound The monster species that never randomly spawned: purple colony The monster species that never randomly spawned: octopod apnea deputative revealer gelatinized The monster species that never randomly spawned: Bundle Tree The monster species that never randomly spawned: little pig The monster species that never randomly spawned: dense ice vortex The monster species that never randomly spawned: raichu The monster species that never randomly spawned: aerating lintier The monster species that never randomly spawned: Jauffre The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 41) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 5) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 6) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 7) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 5) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 9) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 51) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this trap was always invisible: secret attack trap The RNG hath decreed that this trap was generated more often: mojibake trap (freq bonus 4) Trap randomization happened for 1 in 617 traps Next attribute increase check would have come at turn 1024 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Pepin the Healer, Griswold the Armorer and Farnham the Drunk Your deity was Griswold the Armorer The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (182) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of identify (TOP SECRET DO NOT READ) scroll of healing (EARLYGAME LATEGAME ENDGAME) scroll of mana (SLIGHTED BROCCOLI RESTORATION) scroll of phase door (G2G NOW) scroll of standard id (GRAYSWANDIR MORE LIKE GAYSWANDIR) scroll of cure (I AM THE BEST) * scroll of extra healing (WHIRLPOOL GROPING) * scroll of greater mana restoration (POTASH EM EXTENDED FERTILIZER) Spellbooks spellbook of healing (eternal) spellbook of light (complicated) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.