porkman, neutral male angelic Priest ------ |@...| |.d... |....| |....| |....| -.---- [Porkman the Aspirant] St10 Dx12 Co11 In4 Wi16 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1390 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: glib combat You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 35% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 73% Monster death drops spawned with only 85% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: martial arts (turn 18) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 645) The following skill became untrainable after a while: attack spells (turn 27965) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 33796) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14721 Monster spawn increase reached its maximum at turn 73980 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1606872 The monster class that cannot be genocided was orc The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: to fronter tannable strangely motormen (freq bonus 72) The monster species that spawned more often: indissolubly neoteric (freq bonus 24) The monster species that spawned more often: mined eye (freq bonus 12) The monster species that spawned more often: innocent polariscopic (freq bonus 9) The monster species that spawned more often: lightning lizard (freq bonus 4) The monster species that spawned more often: prickly urchin (freq bonus 9) The monster species that spawned more often: creeping diamond gems (freq bonus 6) The monster species that spawned more often: ice bear cub (freq bonus 3) The monster species that spawned more often: octarine colony (freq bonus 18) The monster species that spawned more often: toxic warp patch (freq bonus 8) The monster species that spawned more often: electro ball (freq bonus 10) The monster species that spawned more often: jesus (freq bonus 8) The monster species that spawned more often: two-headed giant (freq bonus 6) The monster species that spawned more often: old novice ghost (freq bonus 8) The monster species that spawned more often: demolitions expert (freq bonus 18) The monster species that spawned more often: armored trapper (freq bonus 27) The monster species that spawned more often: pibroch armadillo (freq bonus 16) The monster species that spawned more often: litter nymph (freq bonus 30) The monster species that spawned more often: colocate seemlier (freq bonus 42) The monster species that spawned more often: lion cub (freq bonus 9) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 2) The monster species that never randomly spawned: electric rat The monster species that never randomly spawned: yellow ape The monster species that never randomly spawned: Minamoto Yoshitsune The monster species that never randomly spawned: werefireelemental The monster species that never randomly spawned: lava fungus The monster species that never randomly spawned: untruly engrossed use The monster species that never randomly spawned: riverside naga The monster species that never randomly spawned: brown devil The monster species that never randomly spawned: colluded force patch The monster species that never randomly spawned: scummier unworked The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: unaffected candle (candle) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: fallout helmet (post-nuclear helmet) The RNG hath decreed that this item was never generated: yellow lightsaber (lightsaber) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 22) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 7) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 7) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 9) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 10) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 3) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 4) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 11) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 20) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this trap was always invisible: stairs trap The RNG hath decreed that this trap was generated more often: pain trap (freq bonus 2) Trap randomization happened for 1 in 245 traps Next attribute increase check would have come at turn 424 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ceipheid, the Lord of Nightmares and Shabranigdo Your deity was the Lord of Nightmares The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (503) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of taming (ELBIB YLOH) scroll of healing (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of mana (BROOK MAN THE SUPERBORER) scroll of phase door (WASH EM EXTENDED LAUNDRY SERVICE) scroll of standard id (VDF ADAHOEH) scroll of cure (SCREW THE CRAMPING WRITING HAND) * scroll of extra healing (BAUACHYCH BAKAXICHYCH BAZABACHYCH) * scroll of greater mana restoration (MULY SA CITA NUL) Spellbooks spellbook of healing (gloaming) spellbook of force bolt (luxurious) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.