porkman, neutral male angelic Priest --- ..| ..| ...| | -----d..| |.......@...| ------------- [Porkman the Aspirant] St9 Dx11 Co17 In9 Wi14 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1690 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: infravision You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 44 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 37% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 80% Food drop chance was reduced to 78% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: implants (turn 29) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 660) The following skill became untrainable after a while: occult spells (turn 52382) The following skill couldn't be trained before a certain turn number is reached: flail (turn 35682) Sticky curses were more common by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35113 Monster spawn increase reached its maximum at turn 97148 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2230416 The monster class that cannot be genocided was golem The monster class that was spawned more often: Keystone Kop (freq bonus 6) The monster color that was spawned more often: bright magenta (freq bonus 4) The monster species that spawned more often: Minator Kleever (freq bonus 108) The monster species that spawned more often: giant nut/mother (freq bonus 18) The monster species that spawned more often: disequilibrium cutting bighearted (freq bonus 24) The monster species that spawned more often: ethereal hound (freq bonus 39) The monster species that spawned more often: Indalecio (freq bonus 15) The monster species that spawned more often: epidote growth (freq bonus 24) The monster species that spawned more often: unrecognizable marilith (freq bonus 16) The monster species that spawned more often: bramble fungus (freq bonus 14) The monster species that spawned more often: hobbit runner (freq bonus 10) The monster species that spawned more often: ancient blood dragon (freq bonus 12) The monster species that spawned more often: werecouatl (freq bonus 32) The monster species that spawned more often: underestimate raffler (freq bonus 36) The monster species that spawned more often: mailable ex alcove regiment (freq bonus 48) The monster species that spawned more often: jamclamper (freq bonus 14) The monster species that spawned more often: crystal mushroom (freq bonus 13) The monster species that spawned more often: antimagic spore (freq bonus 27) The monster species that spawned more often: giant wood spider (freq bonus 48) The monster species that spawned more often: frogman chieftain (freq bonus 7) The monster species that spawned more often: slime wort (freq bonus 27) The monster species that spawned more often: Emperor Sankis (freq bonus 18) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that count as hobbit (freq bonus 4) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 5) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 3) The monster species that never randomly spawned: tar growth The monster species that never randomly spawned: coolish anaesthetist protest The monster species that never randomly spawned: least daemon The monster species that never randomly spawned: ice fly The monster species that never randomly spawned: zombee The monster species that never randomly spawned: noroela The monster species that never randomly spawned: agronomic sunlight somnambulator The monster species that never randomly spawned: aflame disenchanting The monster species that never randomly spawned: magpie The monster species that never randomly spawned: jobbing arcing The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: dangerous terrain stone (gray) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: implant of daring (felicitous) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 17) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 64) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 8) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 16) The RNG hath decreed that this item was generated more often: forceful boots (rumble boots, freq bonus 3) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 11) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 6) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 33) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 95) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: implant of valhalla (carmine) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: dayshift (thebes) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this trap was always invisible: latency trap The RNG hath decreed that this trap was generated more often: fucked info trap (freq bonus 6) Trap randomization happened for 1 in 629 traps Next attribute increase check would have come at turn 751 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of SlimKirby, Lucahjin and The Dark Id Your deity was Lucahjin The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (159) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 54% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of enchant weapon (DZIEWCZYNKA ZAMOCZENIA) scroll of healing (1UP EXTRA LIFE GET) scroll of mana (CHLELOR PHACHILER MAZ MACHAIRIOCH) scroll of phase door (FOX NAWAGU) scroll of standard id (ANGEL WITH THE SAMPLE) scroll of cure (FUKDASAC DICKOMIXTIO KISOASSEKOCK) * scroll of extra healing (CAPLOSS TRIANGLE INSTADEATH) * scroll of greater mana restoration (YOU PLAY NETHACK 25 HOURS PER DAY) Spellbooks spellbook of healing (salted) spellbook of detect monsters (beautiful) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.