porkman, neutral male angelic Priest ----------- |.........| |.......@.| .......f..| |.........| |.......... +.........| ---------+- [Porkman the Aspirant] St8 Dx8 Co11 In5 Wi12 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1300 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: displacement You could not have this property intrinsically: flying Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 35 Implant identification only worked 1 times out of 24 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 11 Amulet drop chance was reduced to 49% Potion drop chance was reduced to 96% Tool drop chance was reduced to 90% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 62% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: form IV (Ataru) The following skill became untrainable if you tried to train it too early: high heels (turn 28) The following skill became untrainable if you tried to train it too early: sexy flats (turn 2106) The following skill became untrainable after a while: mace (turn 8570) The following skill couldn't be trained before a certain turn number is reached: saber (turn 57440) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18920 Monster spawn increase reached its maximum at turn 195920 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 657135 The monster class that cannot be genocided was nymph The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: winter bomb (freq bonus 7) The monster species that spawned more often: green force fungus (freq bonus 9) The monster species that spawned more often: cron daemon (freq bonus 24) The monster species that spawned more often: draugr dragonshouter (freq bonus 3) The monster species that spawned more often: great dome of perplexity (freq bonus 32) The monster species that spawned more often: catalyzing putrid (freq bonus 30) The monster species that spawned more often: fetish (freq bonus 6) The monster species that spawned more often: remorselessly defiling (freq bonus 4) The monster species that spawned more often: squad fire elemental (freq bonus 12) The monster species that spawned more often: totally bad spore (freq bonus 16) The monster species that spawned more often: turned one (freq bonus 12) The monster species that spawned more often: blink warp fungus (freq bonus 10) The monster species that spawned more often: inedible slime mold (freq bonus 9) The monster species that spawned more often: intend indicate trailblazing hose anticancer (freq bonus 16) The monster species that spawned more often: breezier rumrunner (freq bonus 12) The monster species that spawned more often: Desiree's combat boot (freq bonus 4) The monster species that spawned more often: mousse quire simplemindedly (freq bonus 21) The monster species that spawned more often: notably congregation (freq bonus 60) The monster species that spawned more often: jitterbug (freq bonus 18) The monster species that spawned more often: terchet colony (freq bonus 9) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 1) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 4) The monster trait that was more common: monsters that squeek (freq bonus 4) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 1) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 8) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster species that never randomly spawned: phoenix The monster species that never randomly spawned: sub ghost The monster species that never randomly spawned: deathwalker knight The monster species that never randomly spawned: Armed Kop Kchief The monster species that never randomly spawned: senatorial accurate tupping hydroxy dervish The monster species that never randomly spawned: volt warp patch The monster species that never randomly spawned: nuou The monster species that never randomly spawned: hulking automaton The monster species that never randomly spawned: deified rhubarb The monster species that never randomly spawned: fire devil The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: implant of badness (prismatic) The RNG hath decreed that this item was never generated: implant of fervor (stalwart) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 16) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 94) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 47) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 37) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 21) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 37) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 7) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 10) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 5) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 9) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 2) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 5) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 5) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: metal spell stone (gray) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this trap was always invisible: violet spell trap The RNG hath decreed that this trap was generated more often: death trap (freq bonus 2) Trap randomization happened for 1 in 75 traps Next attribute increase check would have come at turn 2118 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Carl CJ Johnson The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (179) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of charging (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of healing (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) scroll of mana (HASTUR HASTUR HASTUR) scroll of phase door (NERVE KILLING IT) scroll of standard id (GREYSNAKE BLACKSNAKE YELLOWSNAKE) scroll of cure (RAIN FALL FROM SKY) * scroll of extra healing (SHIVAN VEIDIMADUR NANAST STIGIO) * scroll of greater mana restoration (MOVE RISED SLOW) Spellbooks spellbook of healing (perceptive) spellbook of detect food (vellum) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.