porkman, neutral male angelic Priest -------------- |.@f.........| |.$..........| |............| .............| |............| |............| ---------+---- [Porkman the Aspirant] St6 Dx3 Co9 In6 Wi10 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC9 MC0 Mov12 Sn0 Xp1/0 Wt40/1110 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: warning You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 219 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 70% Ring drop chance was reduced to 88% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 65% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 90% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: riding (turn 70) The following skill became untrainable if you tried to train it too early: spear (turn 155) The following skill became untrainable after a while: enchantment spells (turn 34722) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 50837) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 86992 Monster spawn increase reached its maximum at turn 161246 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7563530 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: umber hulk (freq bonus 5) The monster species that spawned more often: captaining breeziest spright radiographically darer (freq bonus 48) The monster species that spawned more often: uaah straw golem (freq bonus 30) The monster species that spawned more often: Friederike's soft dancing shoe (freq bonus 64) The monster species that spawned more often: stone colony (freq bonus 21) The monster species that spawned more often: lamb (freq bonus 40) The monster species that spawned more often: outwork portable (freq bonus 16) The monster species that spawned more often: trap mold (freq bonus 9) The monster species that spawned more often: holding girl (freq bonus 36) The monster species that spawned more often: bully varnishing plumbable exiling gatherer profiler (freq bonus 16) The monster species that spawned more often: desert jinn (freq bonus 9) The monster species that spawned more often: colony shrieker (freq bonus 7) The monster species that spawned more often: sherbert graceful (freq bonus 6) The monster species that spawned more often: fife mold (freq bonus 14) The monster species that spawned more often: brown colony (freq bonus 18) The monster species that spawned more often: skeleton mage (freq bonus 27) The monster species that spawned more often: scarlet river hog (freq bonus 12) The monster species that spawned more often: freeze wolf (freq bonus 42) The monster species that spawned more often: glassiest armada fried (freq bonus 14) The monster species that spawned more often: ultramarine missingno (freq bonus 7) The monster species that spawned more often: Laura's hugging boot (freq bonus 16) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 1) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 2) The monster species that never randomly spawned: saturating unseasonable callously The monster species that never randomly spawned: Eheieh AGLA, Prince of Void The monster species that never randomly spawned: rotgut semisatirical The monster species that never randomly spawned: psybur The monster species that never randomly spawned: Octarine Dragon The monster species that never randomly spawned: plasma spore The monster species that never randomly spawned: telepathic trove The monster species that never randomly spawned: tearable typifier The monster species that never randomly spawned: oversubtlety chatter housemaster indelicacy unbailable anaesthetize The monster species that never randomly spawned: elder multi-hued jelly The RNG hath decreed that this item was never generated: wooden bar ((null)) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: implant of winter (energizing) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 10) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 10) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 4) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 12) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 9) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 50) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: amulet of initialization failure (bootstrapped) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 2) Trap randomization happened for 1 in 31 traps Next attribute increase check would have come at turn 382 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nikola Tesla, Erwin Schroedinger and Wernher von Braun Your deity was Erwin Schroedinger The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (156) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of message (BANDARCHOR GO HOME) scroll of healing (COOOOOOOOO WARD) scroll of mana (KURWAHACK IS A VERY FUN NETHACK VARIANT) scroll of phase door (HYPNOTIZED PLAGIARIST) scroll of standard id (SCHELLENOE KONTENOE) scroll of cure (ARTHUR SONIC PENDRAGON) * scroll of extra healing (PLAY THE VIOLIN DULY THE OPINION) * scroll of greater mana restoration (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) Spellbooks spellbook of healing (crashy) spellbook of detect monsters (aquatic) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.