porkman, neutral male angelic Priest -----.----- |.........| |.....d...| |...d.....| |....@....| ----------- [Porkman the Aspirant] St6 Dx16 Co7 In6 Wi12 Ch12 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC2 MC0 Mov12 Sn0 Xp1/0 Wt40/1010 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: free action You could not have this property intrinsically: the Force Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 36 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 71% chance Musable item generation frequency had a negative bias of 42% Wand drop chance was reduced to 97% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 87% Food drop chance was reduced to 96% Monster death drops spawned with only 82% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: axe (turn 91) The following skill became untrainable if you tried to train it too early: knife (turn 2516) The following skill became untrainable after a while: enchantment spells (turn 30939) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 6932) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47305 Monster spawn increase reached its maximum at turn 102893 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 559600 The monster class that cannot be genocided was mummy The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: space pirhana (freq bonus 12) The monster species that spawned more often: uncontaminated shah (freq bonus 15) The monster species that spawned more often: tattered lurker (freq bonus 4) The monster species that spawned more often: Melissa (freq bonus 8) The monster species that spawned more often: black and white fungus (freq bonus 18) The monster species that spawned more often: flingaur (freq bonus 48) The monster species that spawned more often: ghost mage (freq bonus 10) The monster species that spawned more often: memo wort (freq bonus 9) The monster species that spawned more often: weyt grue (freq bonus 20) The monster species that spawned more often: colony shrieker (freq bonus 4) The monster species that spawned more often: Warder Kriminologist (freq bonus 24) The monster species that spawned more often: cerulean warp patch (freq bonus 20) The monster species that spawned more often: sparkling wort (freq bonus 6) The monster species that spawned more often: bright violet fungus (freq bonus 12) The monster species that spawned more often: red dragon bat (freq bonus 7) The monster species that spawned more often: evasive sewer rat (freq bonus 60) The monster species that spawned more often: freezer snake (freq bonus 16) The monster species that spawned more often: unabbreviated shipping weeklong serene (freq bonus 8) The monster species that spawned more often: Muninn (freq bonus 15) The monster species that spawned more often: viridian missingno (freq bonus 24) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 6) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 20) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 8) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 3) The monster trait that was more common: monsters whose attacks push you back (freq bonus 3) The monster species that never randomly spawned: sensei colony lichen The monster species that never randomly spawned: Miyamoto Musashi The monster species that never randomly spawned: Ulitharid The monster species that never randomly spawned: kung-fu girl The monster species that never randomly spawned: athena basher The monster species that never randomly spawned: cold person The monster species that never randomly spawned: Inspector Kchief The monster species that never randomly spawned: water moccasin The monster species that never randomly spawned: amalgamation The monster species that never randomly spawned: pumping light The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: exploding dice stone (gray) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: elesde cloak (unostentatious cloak) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 27) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 20) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 172) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 42) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 53) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of gravation (fourchan cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 2) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 5) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 15) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 8) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: water bolt (accusory) The RNG hath decreed that this trap was always invisible: cyan spell trap The RNG hath decreed that this trap was generated more often: bowel cramps trap (freq bonus 4) Trap randomization happened for 1 in 228 traps Next attribute increase check would have come at turn 189 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Huginn and Muninn, Fafnir and Ahazu Your deity was Fafnir The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (166) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of remove curse (CAN I BECOME A BEEFSTEAK) scroll of healing (PENIS MASTURBATION) scroll of mana (FLEEING FLEEEING FLEEEEING) scroll of phase door (MAKE SLEX GREAT AGAIN) scroll of standard id (TRAVEL IMMEDIATELY OUT OF THE WAY) scroll of cure (CANCER MAGE) * scroll of extra healing (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) * scroll of greater mana restoration (BURPHACK IS MUCH MORE EVIL THAN SLEX) Spellbooks spellbook of healing (distant) spellbook of wizard lock (rainy) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.