porkman, neutral male angelic Priest -------- |......+ |@.....| |.d....| |......| |......| -------- [Porkman the Aspirant] St10 Dx10 Co15 In6 Wi13 Ch9 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1610 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 34 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 671 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 72% Wand drop chance was reduced to 96% Implant drop chance was reduced to 81% Potion drop chance was reduced to 68% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 86% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: scimitar (turn 24) The following skill became untrainable if you tried to train it too early: short sword (turn 350) The following skill became untrainable after a while: form II (Makashi) (turn 49753) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 56280) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67832 Monster spawn increase reached its maximum at turn 194472 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 455499 The monster class that cannot be genocided was nymph The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: these crayfish (freq bonus 7) The monster species that spawned more often: tenantry salvable albeit (freq bonus 8) The monster species that spawned more often: perspicacity infundibulum (freq bonus 9) The monster species that spawned more often: Octarine Dragon (freq bonus 8) The monster species that spawned more often: habitat temporarily (freq bonus 90) The monster species that spawned more often: vanship (freq bonus 12) The monster species that spawned more often: gravel sentai (freq bonus 4) The monster species that spawned more often: tearmaggot (freq bonus 30) The monster species that spawned more often: Ksenia's plateau sandal (freq bonus 10) The monster species that spawned more often: coin ideologic proctological purist milliard kedging (freq bonus 20) The monster species that spawned more often: greater permamimic (freq bonus 24) The monster species that spawned more often: byzantium boohooed (freq bonus 20) The monster species that spawned more often: randomisator vortex (freq bonus 8) The monster species that spawned more often: unyielding mainstay (freq bonus 16) The monster species that spawned more often: Douglas Adams (freq bonus 6) The monster species that spawned more often: dwarven chaos bearer (freq bonus 18) The monster species that spawned more often: epidote colony (freq bonus 20) The monster species that spawned more often: evil seraphon (freq bonus 16) The monster species that spawned more often: atavistic smuggled (freq bonus 24) The monster species that spawned more often: cheeky pupil biter (freq bonus 18) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 4) The monster trait that was more common: monsters that have sting attacks (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 3) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 20) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2) The monster species that never randomly spawned: evasive gray wolf The monster species that never randomly spawned: snotling The monster species that never randomly spawned: hungry spore The monster species that never randomly spawned: claim anaemic The monster species that never randomly spawned: arena champ The monster species that never randomly spawned: Amelje's hugging boot The monster species that never randomly spawned: master thief The monster species that never randomly spawned: flying bug The monster species that never randomly spawned: epidermization inattention The monster species that never randomly spawned: kilobyte everybody The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: metal spell stone (gray) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 269) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 2) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 10) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 18) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 7) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 10) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 8) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 5) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 77) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 29) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: bad equipment (FIXED AND FINISHED) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: cloak of full nutrition (etheric cloak) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: footerer trap (freq bonus 3) Trap randomization happened for 1 in 138 traps Next attribute increase check would have come at turn 766 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lawful Good, True Neutral and Chaotic Evil Your deity was True Neutral The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (1002) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of create monster (THE PIES OF THE OVERWORLD) scroll of healing (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) scroll of mana (THE IRONCHAD) scroll of phase door (IOWA WE CASK NIACIN WE IX APOGEE IOWA) scroll of standard id (ELECTRICAL AND VERTICAL DRIVING CAR) scroll of cure (LOG POINTS ARE DUMB) * scroll of extra healing (I ONLY PLAY AA) * scroll of greater mana restoration (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) Spellbooks spellbook of healing (light blue) spellbook of knock (deep blue) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.