porkman, neutral male angelic Priest -+----- ---- |....}..f@.. |..........| |.}}.....}.. ------------ [Porkman the Aspirant] St12 Dx13 Co14 In6 Wi17 Ch5 PriAngMalNeu S4 Dlvl:1 $4 HP22(22) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1660 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: jumping You could not have this property intrinsically: drain resistance Ring identification only worked 4 times out of 28 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 114 Tool identification only worked 5 times out of 22 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 67% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 99% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 76% Tool drop chance was reduced to 80% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: form I (Shii-Cho) The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: healing spells (turn 15) The following skill became untrainable if you tried to train it too early: searching (turn 1426) The following skill became untrainable after a while: long sword (turn 21008) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 33268) Heavy curses were more common by 48% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23422 Monster spawn increase reached its maximum at turn 116070 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 539427 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: phonological querist (freq bonus 8) The monster species that spawned more often: material shadow (freq bonus 8) The monster species that spawned more often: join xorn (freq bonus 6) The monster species that spawned more often: hack homaging (freq bonus 6) The monster species that spawned more often: Daniel (freq bonus 8) The monster species that spawned more often: large food trove (freq bonus 15) The monster species that spawned more often: randy bestrewing (freq bonus 4) The monster species that spawned more often: exteriorized reconvening (freq bonus 18) The monster species that spawned more often: rot worm (freq bonus 5) The monster species that spawned more often: brown ants of Timothy Thummel (freq bonus 27) The monster species that spawned more often: green jelly (freq bonus 3) The monster species that spawned more often: unhealthy wort (freq bonus 2) The monster species that spawned more often: droning ufo part (freq bonus 5) The monster species that spawned more often: nezeramon fighter (freq bonus 12) The monster species that spawned more often: armor trove (freq bonus 28) The monster species that spawned more often: fennel deescalating ligaturing (freq bonus 10) The monster species that spawned more often: bramble warp patch (freq bonus 12) The monster species that spawned more often: clear flayer (freq bonus 12) The monster species that spawned more often: ant (freq bonus 18) The monster species that spawned more often: giant tarantula (freq bonus 4) The monster trait that was more common: unique monsters (freq bonus 3) The monster species that never randomly spawned: absent mold The monster species that never randomly spawned: aphid cone The monster species that never randomly spawned: oaken uniformly The monster species that never randomly spawned: elph The monster species that never randomly spawned: bread footboard The monster species that never randomly spawned: decon The monster species that never randomly spawned: Roy The monster species that never randomly spawned: fake wort The monster species that never randomly spawned: golden spore The monster species that never randomly spawned: metallic ray The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: asbestos javelin ((null)) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 12) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 27) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 2) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 16) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 5) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 5) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 10) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 10) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 72) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: implant of sweetness (acrobatic) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray) The RNG hath decreed that this trap was always invisible: completely bad part trap The RNG hath decreed that this trap was generated more often: paranoia trap (freq bonus 6) Trap randomization happened for 1 in 175 traps Next attribute increase check would have come at turn 468 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was Mr. House The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (318) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of enchant armor (IM SORRY TO SAY IT BUT I THINK THE WAND BALANCE PATCH SUCKS) scroll of healing (SUDDENLY THE DUNGEON COLLAPSES) scroll of mana (TROOG TROOOG TROOOOOG) scroll of phase door (JE SUIS COVFEFE) scroll of standard id (AMY IS THE FIRST BITCH WHO GOT BHAAKS NEW TROPHY IN 2018) scroll of cure (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) * scroll of extra healing (SUSY THENSE) * scroll of greater mana restoration (I HERE SOMETHING) Spellbooks spellbook of healing (convicted) spellbook of resist sleep (calligraphed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.