porkman, neutral male angelic Priest -------- ......-- -..d..| |..@..| -.....# ......-- -------- [Porkman the Aspirant] St8 Dx6 Co10 In8 Wi18 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1280 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: wallwalking You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 180 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 86% chance Musable item generation frequency had a negative bias of 67% Ring drop chance was reduced to 97% Amulet drop chance was reduced to 39% Implant drop chance was reduced to 82% Potion drop chance was reduced to 88% Food drop chance was reduced to 91% The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: flail (turn 2) The following skill became untrainable if you tried to train it too early: scimitar (turn 400) The following skill became untrainable after a while: devices (turn 42866) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 48742) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51992 Monster spawn increase reached its maximum at turn 112633 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 257180 The monster class that cannot be genocided was centaur Today, this monster class was always generated invisible: eye or sphere The monster class that was spawned more often: ant or other insect (freq bonus 4) The monster species that spawned more often: uncultured vining (freq bonus 7) The monster species that spawned more often: crippling self-doubt (freq bonus 42) The monster species that spawned more often: hissing playmate (freq bonus 48) The monster species that spawned more often: armored larva (freq bonus 72) The monster species that spawned more often: venom mold (freq bonus 10) The monster species that spawned more often: vortex drone (freq bonus 6) The monster species that spawned more often: silver spore (freq bonus 30) The monster species that spawned more often: red mushroom patch (freq bonus 30) The monster species that spawned more often: wereblacklight (freq bonus 7) The monster species that spawned more often: curare lichen (freq bonus 24) The monster species that spawned more often: bright blue force patch (freq bonus 18) The monster species that spawned more often: volt fungus (freq bonus 24) The monster species that spawned more often: giant beelob (freq bonus 54) The monster species that spawned more often: electric eel (freq bonus 14) The monster species that spawned more often: deep gnome thief (freq bonus 14) The monster species that spawned more often: hookier lockjaw (freq bonus 36) The monster species that spawned more often: large pseudo rat (freq bonus 12) The monster species that spawned more often: easy penetrator (freq bonus 24) The monster species that spawned more often: society voucherable (freq bonus 32) The monster species that spawned more often: green fungus (freq bonus 30) The monster trait that was more common: monsters that can cast spells (freq bonus 4) The monster species that never randomly spawned: Rough Teresa The monster species that never randomly spawned: giant ebony scorpion The monster species that never randomly spawned: chiefbane The monster species that never randomly spawned: trousershitter man The monster species that never randomly spawned: brown spore The monster species that never randomly spawned: spaniard recognition The monster species that never randomly spawned: system failure The monster species that never randomly spawned: lineament unstirred mulishly unflappably The monster species that never randomly spawned: goofiest landslip The monster species that never randomly spawned: web turret The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: implant of replenishing (hibernal) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 13) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 64) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 41) The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 9) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 4) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 30) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 9) The RNG hath decreed that this item was generated more often: exertion loss (nailbreak, freq bonus 2) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 98) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 88) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: amulet of contamination resistance (gradual) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this trap was always invisible: antisearch trap The RNG hath decreed that this trap was generated more often: curseuse trap (freq bonus 2) Trap randomization happened for 1 in 289 traps Next attribute increase check would have come at turn 440 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bill Gates, Britney Spears and Mother Teresa Your deity was Britney Spears The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (258) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of remove curse (EDGELORD WITH A BLUNT WEAPON) scroll of healing (MAYBE GIVE FELLOW THE PROP) scroll of mana (PROC TANK PUMP) scroll of phase door (CIRMOCLINE) scroll of standard id (SLARSHING HARD HAMME DEFENCE LOWED) scroll of cure (PROKLINJATI SVOJ ZIVOT) * scroll of extra healing (SUN STOP STATUS) * scroll of greater mana restoration (MERKELDAEMMERUNG) Spellbooks spellbook of healing (multiple) spellbook of detect food (grating) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.