porkman, neutral male angelic Priest -------- |......| .f.....| |.@....| |......| |..$...| -------- [Porkman the Aspirant] St7 Dx8 Co9 In6 Wi5 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1160 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 115 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 29 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 83% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 83% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: high heels (turn 2) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 507) The following skill became untrainable after a while: crossbow (turn 39134) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 19783) Items were more likely to be generated cursed by 29% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48893 Monster spawn increase reached its maximum at turn 161529 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 355160 The monster class that cannot be genocided was snake The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: ice bird (freq bonus 48) The monster species that spawned more often: Corina (freq bonus 18) The monster species that spawned more often: maneuvered devolving (freq bonus 12) The monster species that spawned more often: marine goblin (freq bonus 48) The monster species that spawned more often: Gheystone Kop (freq bonus 15) The monster species that spawned more often: tamale soddy obscenity (freq bonus 30) The monster species that spawned more often: charizard (freq bonus 6) The monster species that spawned more often: azure missingno (freq bonus 40) The monster species that spawned more often: patellate liqueur disapprobation hulled psychotherapist sickbay (freq bonus 9) The monster species that spawned more often: redemand remunerating (freq bonus 8) The monster species that spawned more often: tricycling spasmodic rifleman (freq bonus 32) The monster species that spawned more often: Lamaschtu (freq bonus 18) The monster species that spawned more often: dharma tropine (freq bonus 12) The monster species that spawned more often: incanting spirit (freq bonus 32) The monster species that spawned more often: noxious mold (freq bonus 18) The monster species that spawned more often: troll zruty (freq bonus 18) The monster species that spawned more often: swimmer troll (freq bonus 6) The monster species that spawned more often: broken ray (freq bonus 9) The monster species that spawned more often: green warp fungus (freq bonus 12) The monster species that spawned more often: brown naga (freq bonus 6) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 3) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 3) The monster trait that was more common: monsters that make loud noise (freq bonus 6) The monster trait that was more common: monsters that cuss (freq bonus 1) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 3) The monster trait that was more common: monsters that cannot be tamed (freq bonus 8) The monster species that never randomly spawned: silver mushroom The monster species that never randomly spawned: force fog cloud The monster species that never randomly spawned: sloshed isocline The monster species that never randomly spawned: suckoth blob The monster species that never randomly spawned: noisy vortex The monster species that never randomly spawned: begetting forasmuch reforested domesticity washing The monster species that never randomly spawned: golden fungus The monster species that never randomly spawned: rottener blowsier The monster species that never randomly spawned: declamatory asterisk The monster species that never randomly spawned: dark blue slime The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 12) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 17) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 10) The RNG hath decreed that this item was generated more often: gushlush stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 16) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 8) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 18) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 4) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 2) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 35) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: autoscooter heels (flipflops) The RNG hath decreed that this trap was always invisible: elena trap The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 1) Trap randomization happened for 1 in 804 traps Next attribute increase check would have come at turn 612 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nharlotep, Zugguthobal and Gothuulbe Your deity was Zugguthobal The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (175) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of teleportation (OBI WAN CANOPY) scroll of healing (BU MISH MISH EMAS) scroll of mana (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of phase door (SYMANTEC KILLS RANSOM ISDA) scroll of standard id (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) scroll of cure (VITERBI TRELLIS) * scroll of extra healing (RAIN FALL FROM SKY) * scroll of greater mana restoration (MAPIRO MAHAMA DIROMAT) Spellbooks spellbook of healing (red-hot) spellbook of detect food (corroded) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.