porkman, neutral male angelic Priest ----- .... ------ .. |..... |..@d| |....| |....| |..#.| -.- .- [Porkman the Aspirant] St15 Dx9 Co8 In6 Wi17 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1510 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 263 Monsters only dropped their musable items with 48% chance Monsters only dropped their equipment with 88% chance Ring drop chance was reduced to 88% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 80% Tool drop chance was reduced to 79% Food drop chance was reduced to 91% Monster death drops spawned with only 86% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 2) The following skill became untrainable if you tried to train it too early: spear (turn 18) The following skill became untrainable after a while: shield (turn 38957) The following skill couldn't be trained before a certain turn number is reached: whip (turn 62579) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 58020 Monster spawn increase reached its maximum at turn 232605 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1395360 The monster class that cannot be genocided was zombie The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: mazke (freq bonus 6) The monster species that spawned more often: scrag (freq bonus 8) The monster species that spawned more often: Social Justice Idiot (freq bonus 4) The monster species that spawned more often: gorcrow (freq bonus 10) The monster species that spawned more often: centaur boss (freq bonus 9) The monster species that spawned more often: silver wolf (freq bonus 36) The monster species that spawned more often: petty termite (freq bonus 7) The monster species that spawned more often: brightlight (freq bonus 8) The monster species that spawned more often: defication fish (freq bonus 16) The monster species that spawned more often: marten (freq bonus 16) The monster species that spawned more often: covetous Uruk-hai (freq bonus 12) The monster species that spawned more often: party wort (freq bonus 8) The monster species that spawned more often: porter spider (freq bonus 12) The monster species that spawned more often: probe mushroom (freq bonus 3) The monster species that spawned more often: chaos wizard (freq bonus 48) The monster species that spawned more often: extra nasty monster (freq bonus 6) The monster species that spawned more often: antimagic warp fungus (freq bonus 7) The monster species that spawned more often: fife growth (freq bonus 16) The monster species that spawned more often: preconditioned avengingly expedient (freq bonus 6) The monster species that spawned more often: arctic fern spore (freq bonus 54) The monster trait that was more common: monsters that have claw attacks (freq bonus 6) The monster trait that was more common: monsters who attack with antimatter (freq bonus 6) The monster trait that was more common: monsters that count as prince (freq bonus 1) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 1) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 9) The monster species that never randomly spawned: +2 nm barricade The monster species that never randomly spawned: orc of the ages of stars The monster species that never randomly spawned: cyan sentai The monster species that never randomly spawned: tormentor sloughing suitable grail metalloidal The monster species that never randomly spawned: flying dryad The monster species that never randomly spawned: loathing slim The monster species that never randomly spawned: muncher The monster species that never randomly spawned: damage sphere The monster species that never randomly spawned: frog The monster species that never randomly spawned: enfolded estranged The RNG hath decreed that this item was never generated: amulet of technicality (hitec) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 7) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 62) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 3) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 8) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 7) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 3) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 10) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 2) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 9) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 1) Trap randomization happened for 1 in 217 traps Next attribute increase check would have come at turn 1627 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shiro, Eve and Miska Your deity was Eve The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (195) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of taming (YOUR INSIDE IS MADE OF MUD) scroll of healing (PUTO FER LO) scroll of mana (POUCH TSCHCKTSCHCK) scroll of phase door (FINGER OF DEATH SELFZAP) scroll of standard id (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) scroll of cure (HASTUR HASTUR HASTUR) * scroll of extra healing (MORPH BALL) * scroll of greater mana restoration (DOORMASH SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE) Spellbooks spellbook of healing (perverted) spellbook of light (locked) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.