porkman, neutral male angelic Priest ------- .....| |..[.. |@.# |.f... |.....| +.....| -----.- [Porkman the Aspirant] St9 Dx12 Co8 In5 Wi16 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1200 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: free action You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 51 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 437 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 87% Ring drop chance was reduced to 68% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 46% Potion drop chance was reduced to 92% Armor drop chance was reduced to 64% Tool drop chance was reduced to 88% Food drop chance was reduced to 73% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: chaos spells (turn 9) The following skill became untrainable if you tried to train it too early: pick-axe (turn 165) The following skill became untrainable after a while: scimitar (turn 54338) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 45715) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 115290 Monster spawn increase reached its maximum at turn 166741 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 854145 The monster class that cannot be genocided was rust monster or disenchanter Today, this monster class was always generated invisible: quantum mechanic or other scientist The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 18) The monster species that spawned more often: marauder (freq bonus 44) The monster species that spawned more often: weremonkey (freq bonus 120) The monster species that spawned more often: jumping fire eel (freq bonus 252) The monster species that spawned more often: hewed ax (freq bonus 38) The monster species that spawned more often: justifying dispersement linesmen (freq bonus 114) The monster species that spawned more often: artillery dragon (freq bonus 44) The monster species that spawned more often: shinily ergot (freq bonus 40) The monster species that spawned more often: segfaulter (freq bonus 46) The monster species that spawned more often: Gazer Akai (freq bonus 120) The monster species that spawned more often: sternly flatwise (freq bonus 120) The monster species that spawned more often: zombie bee (freq bonus 26) The monster species that spawned more often: Theresa Flauschebueschel May (freq bonus 38) The monster species that spawned more often: mystic eye (freq bonus 44) The monster species that spawned more often: virtue margrave (freq bonus 96) The monster species that spawned more often: contamination force fungus (freq bonus 40) The monster species that spawned more often: chemical spore (freq bonus 19) The monster species that spawned more often: pile of inflated coins (freq bonus 80) The monster species that spawned more often: agent black warp fungus (freq bonus 80) The monster species that spawned more often: diffused garlicky distractive yeti shegetz provokingly (freq bonus 80) The monster species that spawned more often: crazed goblin (freq bonus 60) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 12) The monster trait that was more common: monsters that shriek (freq bonus 5) The monster trait that was more common: monsters that count as bats (freq bonus 4) The monster species that never randomly spawned: cerulean force patch The monster species that never randomly spawned: ultra-worm The monster species that never randomly spawned: demonic black widow The monster species that never randomly spawned: prithewer The monster species that never randomly spawned: The Smith The monster species that never randomly spawned: readmitting plop The monster species that never randomly spawned: JNR The monster species that never randomly spawned: noxious fume The monster species that never randomly spawned: huge ogre The monster species that never randomly spawned: plasma spore The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: implant of blitzen (trump) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 35) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 7) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 79) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 8) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 22) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 6) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 6) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 14) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 6) Trap randomization happened for 1 in 318 traps Next attribute increase check would have come at turn 670 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (215) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 22% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of enchant weapon (MOVE RISED SLOW) scroll of healing (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of mana (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of phase door (GICCC) scroll of standard id (LAST OF MY RACE BECAUSE IT SUCKS) scroll of cure (WET WITH WATER) * scroll of extra healing (THE AI IS OUTWITTING THE HUMANS) * scroll of greater mana restoration (BOEHMIMIC) Spellbooks spellbook of healing (scintillating) spellbook of detect monsters (striped) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.