porkman, neutral male angelic Priest ---------------+---------- ...............f.........| |.............@..........| ......... .........................| | ---- ----------------+--------- [Porkman the Aspirant] St8 Dx7 Co11 In7 Wi16 Ch8 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1320 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: half physical damage You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 234 Potion identification only worked 3 times out of 21 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 133 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 87% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 82% Tool drop chance was reduced to 58% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 76% of the time only The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: searching (turn 18) The following skill became untrainable if you tried to train it too early: body spells (turn 1160) The following skill became untrainable after a while: dagger (turn 50380) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 46670) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16339 Monster spawn increase reached its maximum at turn 102283 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 291574 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: party stalk (freq bonus 72) The monster species that spawned more often: baluchitherium (freq bonus 18) The monster species that spawned more often: litten pryingly (freq bonus 18) The monster species that spawned more often: bugbear grandmaster (freq bonus 21) The monster species that spawned more often: blubbering idiot (freq bonus 12) The monster species that spawned more often: undead officer (freq bonus 5) The monster species that spawned more often: overlooked snoozing baleful atilt autographing (freq bonus 16) The monster species that spawned more often: knighthood pileate (freq bonus 5) The monster species that spawned more often: apprentice dark wall (freq bonus 4) The monster species that spawned more often: EQ Kop (freq bonus 36) The monster species that spawned more often: 4chan pony (freq bonus 21) The monster species that spawned more often: silent killer (freq bonus 9) The monster species that spawned more often: barricade tower (freq bonus 12) The monster species that spawned more often: rancidifying putt (freq bonus 6) The monster species that spawned more often: flay fraught (freq bonus 16) The monster species that spawned more often: hidden soldier ant (freq bonus 12) The monster species that spawned more often: crater warp fungus (freq bonus 4) The monster species that spawned more often: umbreon (freq bonus 6) The monster species that spawned more often: armed panther (freq bonus 16) The monster species that spawned more often: epiphany liquefier (freq bonus 8) The monster trait that was more common: monsters that never move (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster trait that was more common: monsters with poison resistance (freq bonus 8) The monster trait that was more common: monsters with ranged thorns (freq bonus 3) The monster trait that was more common: monsters with ranged thorns (freq bonus 8) The monster species that never randomly spawned: homicider The monster species that never randomly spawned: water devil The monster species that never randomly spawned: mean patch The monster species that never randomly spawned: caddy tincted The monster species that never randomly spawned: tree nymph The monster species that never randomly spawned: giant garnet dragonfly The monster species that never randomly spawned: horse The monster species that never randomly spawned: cave speeder The monster species that never randomly spawned: hc group alien The monster species that never randomly spawned: necromage The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: failed attempt boots (gentle sneakers) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: treasure chest ((null)) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 14) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 26) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of bad part (anable, freq bonus 13) The RNG hath decreed that this item was generated more often: baeaeaep spy helmet (failuncap helmet, freq bonus 33) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 14) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 7) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 2) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 9) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 11) The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 5) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 9) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 7) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 31) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: yesterday star ((null)) The RNG hath decreed that this item was always generated cursed: implant of pilfering (smoldering) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this trap was always invisible: dropless trap The RNG hath decreed that this trap was generated more often: left inventory trap (freq bonus 2) Trap randomization happened for 1 in 272 traps Next attribute increase check would have come at turn 190 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kelvin, Celsius and Fahrenheit Your deity was Celsius The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (107) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of reverse identify (MORKE GRUVER) scroll of healing (CAN SEE WHAT ITEM) scroll of mana (STRAIGHT LINES IT SIGNED ME) scroll of phase door (TO DO CANCENUS) scroll of standard id (SYMANTEC KILLS RANSOM ISDA) scroll of cure (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) * scroll of extra healing (TRASH EM EXTENDED DEMOLITIN DERBY AFTERMATH) * scroll of greater mana restoration (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) Spellbooks spellbook of healing (ethereal) spellbook of resist poison (final) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.