porkman, neutral male angelic Priest ------------ +........d.. |........@.| |..........| ...........| |..........| ------------ [Porkman the Aspirant] St14 Dx9 Co6 In6 Wi16 Ch9 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1360 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: displacement You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 31% Ring drop chance was reduced to 95% Potion drop chance was reduced to 66% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 84% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: protection spells (turn 24) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 6512) The following skill became untrainable after a while: two-handed weapons (turn 9798) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 40170) Heavy curses were more common by 6% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 120115 Monster spawn increase reached its maximum at turn 190591 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 28210890 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: decriminalized erratic (freq bonus 9) The monster species that spawned more often: golden mushroom (freq bonus 12) The monster species that spawned more often: five of hearts (freq bonus 9) The monster species that spawned more often: sizzler misdirect jolty (freq bonus 8) The monster species that spawned more often: shock trove (freq bonus 16) The monster species that spawned more often: crunchy spore (freq bonus 36) The monster species that spawned more often: derp (freq bonus 10) The monster species that spawned more often: accelerator distemper edward (freq bonus 10) The monster species that spawned more often: reaped squattest (freq bonus 48) The monster species that spawned more often: noncontrollably pate surprized undecided (freq bonus 12) The monster species that spawned more often: metallic red centipede (freq bonus 8) The monster species that spawned more often: he shows him red (freq bonus 42) The monster species that spawned more often: squalid housebreaking cushioning unbinding handing (freq bonus 27) The monster species that spawned more often: electrocute flyblown demarcation (freq bonus 60) The monster species that spawned more often: The Mason (freq bonus 10) The monster species that spawned more often: Angband orc (freq bonus 40) The monster species that spawned more often: paragraph philippic (freq bonus 21) The monster species that spawned more often: zebra spider (freq bonus 16) The monster species that spawned more often: whimperingly relived (freq bonus 6) The monster species that spawned more often: celestial turret (freq bonus 3) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 3) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 4) The monster species that never randomly spawned: werewaterelemental The monster species that never randomly spawned: bulged ensile The monster species that never randomly spawned: static gigged The monster species that never randomly spawned: apocalyptic jabberwock The monster species that never randomly spawned: energy trove The monster species that never randomly spawned: karmic warp patch The monster species that never randomly spawned: magic-colored colony The monster species that never randomly spawned: blood stone The monster species that never randomly spawned: euchred waterbury The monster species that never randomly spawned: frenzy sphere The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 4) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 28) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 4) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 11) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 19) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 10) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 11) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 11) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 9) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 6) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 39) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 3) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was always generated cursed: terror (conspiratory) The RNG hath decreed that this item was always generated cursed: volt rock (mistranslated) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this item was always generated cursed: movemork stone (gray) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this trap was always invisible: insanity trap The RNG hath decreed that this trap was generated more often: teleportation trap (freq bonus 6) Trap randomization happened for 1 in 443 traps Next attribute increase check would have come at turn 1137 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Riddler, Poison Ivy and Two-Face Your deity was Poison Ivy The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (215) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of identify (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) scroll of healing (APOFFEA BUTT) scroll of mana (JUSTIN BAILEY) scroll of phase door (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of standard id (TORRENTED TOO MANY MOVIES) scroll of cure (SHOTTYMAN GUNRUNNER FIREANGEL) * scroll of extra healing (THX CHRIS FOR MAKING THE ELDER PRIEST) * scroll of greater mana restoration (THAI MASSAGE IS BETTER THAN SEX) Spellbooks spellbook of healing (clueless) spellbook of wizard lock (hellish) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.