porkman, neutral male angelic Priest ---------------------------------- |....................f@..........| |................................| - ----------- -------------------- [Porkman the Aspirant] St12 Dx9 Co10 In5 Wi18 Ch11 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1450 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 165 Ring identification only worked 4 times out of 22 Implant identification only worked 1 times out of 57 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 189 Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 82% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 88% Food drop chance was reduced to 95% Monster death drops spawned with only 92% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: club (turn 17) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 2368) The following skill became untrainable after a while: occult spells (turn 28116) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 41152) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59843 Monster spawn increase reached its maximum at turn 109061 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3084620 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 4) The monster species that spawned more often: depowered warp patch (freq bonus 10) The monster species that spawned more often: magic-colored spore (freq bonus 21) The monster species that spawned more often: spriggan (freq bonus 5) The monster species that spawned more often: blazing fern sprout (freq bonus 45) The monster species that spawned more often: three-headed snake (freq bonus 14) The monster species that spawned more often: evil wort (freq bonus 36) The monster species that spawned more often: Rita (freq bonus 6) The monster species that spawned more often: hissing playmate (freq bonus 112) The monster species that spawned more often: freezer nymph (freq bonus 72) The monster species that spawned more often: jumping champion (freq bonus 24) The monster species that spawned more often: Ujeblex (freq bonus 21) The monster species that spawned more often: virtually cult (freq bonus 30) The monster species that spawned more often: magic-colored growth (freq bonus 14) The monster species that spawned more often: czarism typology (freq bonus 21) The monster species that spawned more often: irresistible spore (freq bonus 36) The monster species that spawned more often: cutworm sentence porn outermost regear (freq bonus 11) The monster species that spawned more often: dark spider (freq bonus 216) The monster species that spawned more often: gourmand ogre (freq bonus 30) The monster species that spawned more often: lavender mushroom (freq bonus 12) The monster species that spawned more often: hail master (freq bonus 24) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 1) The monster species that never randomly spawned: giant tan bat The monster species that never randomly spawned: Ronja's block-heeled combat boot The monster species that never randomly spawned: platinum beetle The monster species that never randomly spawned: big scroll trove The monster species that never randomly spawned: elder plain dragon The monster species that never randomly spawned: henatrice The monster species that never randomly spawned: pilotage refreshment baby jingly engrailed The monster species that never randomly spawned: sue wort The monster species that never randomly spawned: trash subnormally intriguing foxiest The monster species that never randomly spawned: underset seismographic The RNG hath decreed that this item was never generated: allpicking gloves (flower gloves) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: blinding ray (noble) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 17) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 27) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 31) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 3) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 9) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 6) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 10) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 8) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: yesterday star ((null)) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this trap was always invisible: data delete trap The RNG hath decreed that this trap was generated more often: acid pit (freq bonus 2) Trap randomization happened for 1 in 946 traps Next attribute increase check would have come at turn 1009 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Valpurus, Loricatus and Mortifer Your deity was Loricatus The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (321) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of create monster (POWINIENES BYL ZROBIC DYNAMO HACK) scroll of healing (IO SORO IO NEBOUTOSOUALETH AKTIOPHI ERESCHIGAL) scroll of mana (JUGEMJUGEMGOGOUNO) scroll of phase door (HI IM DAISY) scroll of standard id (GOT SOMETHING FOUR YOU) scroll of cure (PAPOU) * scroll of extra healing (HZLRC KSTSBD MPFNG) * scroll of greater mana restoration (DARTS DIVINATIONS TRAPSANDDOORS) Spellbooks spellbook of healing (withered) spellbook of light (dry) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.