porkman, neutral male angelic Priest ---- ---..--- |.f@.... .......| |......| ---..--- --.- [Porkman the Aspirant] St10 Dx13 Co11 In7 Wi19 Ch11 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC4 MC0 Mov12 Sn0 Xp1/0 Wt80/1420 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 24% Ring drop chance was reduced to 63% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 91% Tool drop chance was reduced to 93% Monster death drops spawned with only 73% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: divination spells (turn 5) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 84) The following skill became untrainable after a while: riding (turn 36001) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 49639) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 67775 Monster spawn increase reached its maximum at turn 203566 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 675488 The monster class that cannot be genocided was mimic The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: grumble perceiving (freq bonus 12) The monster species that spawned more often: unreal wort (freq bonus 6) The monster species that spawned more often: clavicle clinical (freq bonus 20) The monster species that spawned more often: gratifyingly petal (freq bonus 12) The monster species that spawned more often: tremble monster (freq bonus 4) The monster species that spawned more often: sexton (freq bonus 9) The monster species that spawned more often: jes'sika (freq bonus 8) The monster species that spawned more often: strungler vine (freq bonus 3) The monster species that spawned more often: air demon (freq bonus 8) The monster species that spawned more often: happy trove (freq bonus 8) The monster species that spawned more often: dark dwarven priest (freq bonus 6) The monster species that spawned more often: danger vapor (freq bonus 12) The monster species that spawned more often: roofing intel (freq bonus 10) The monster species that spawned more often: naurungol (freq bonus 10) The monster species that spawned more often: tar growth (freq bonus 36) The monster species that spawned more often: guardian o' the forest (freq bonus 10) The monster species that spawned more often: tetanized thrall (freq bonus 12) The monster species that spawned more often: sea man (freq bonus 8) The monster species that spawned more often: sulfur fungus (freq bonus 16) The monster species that spawned more often: drone warp patch (freq bonus 36) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1) The monster species that never randomly spawned: blue thunderlord The monster species that never randomly spawned: geckechaun The monster species that never randomly spawned: sizzling vortex The monster species that never randomly spawned: giant weapon trove The monster species that never randomly spawned: touched absoluter The monster species that never randomly spawned: war orc The monster species that never randomly spawned: gnomish gunman The monster species that never randomly spawned: grandmaster mystic The monster species that never randomly spawned: silver beetle The monster species that never randomly spawned: spined devil The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: choiceless stone (gray) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: stickshoe ((null)) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 61) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 6) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 15) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 35) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 6) The RNG hath decreed that this item was generated more often: self-willed heels (imaginary heels, freq bonus 23) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 5) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 79) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 8) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 9) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 103) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 71) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 60) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 96) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 72) The RNG hath decreed that this item was always generated cursed: autopilot stone (gray) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this trap was always invisible: throwing star trap The RNG hath decreed that this trap was generated more often: polymorphitis trap (freq bonus 1) Trap randomization happened for 1 in 758 traps Trap difficulty was increased by 20 Next attribute increase check would have come at turn 472 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Balder, Edda and Hagen Your deity was Edda The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (343) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of light (A SAMURAI GENOED ME WHEN I CONFUSED HIM RODNEYS TOWER IS WORSTHACK) scroll of healing (MOMMYXOMUHU) scroll of mana (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of phase door (JUGEMJUGEMGOGOUNO) scroll of standard id (XIAO CAOMEI WO DE BAOBEI) scroll of cure (OTDR CRASHES AND ERASES YOUR SAVEGAME) * scroll of extra healing (YOU NEVER HIT MONSTERS IN K MEASURER BUT THEY ALWAYS HIT YOU FOR MAX DAMAGE) * scroll of greater mana restoration (TROPHY GET) Spellbooks spellbook of healing (talkative) spellbook of force bolt (light blue) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.