porkman, neutral male angelic Priest ---+-- -- |@....$.| ,d...# # | ----- [Porkman the Aspirant] St9 Dx10 Co8 In4 Wi13 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1190 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: magic resistance You could not have this property intrinsically: reflection Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 47 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 27 Gem identification only worked 100 times out of 148 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 39% Potion drop chance was reduced to 94% Tool drop chance was reduced to 84% Food drop chance was reduced to 86% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: club (turn 7) The following skill became untrainable if you tried to train it too early: matter spells (turn 133) The following skill became untrainable after a while: occult spells (turn 45885) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 41873) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74825 Monster spawn increase reached its maximum at turn 143480 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1116117 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: motherfucker glass golem (freq bonus 6) The monster species that spawned more often: beep litten (freq bonus 9) The monster species that spawned more often: reaper force fungus (freq bonus 16) The monster species that spawned more often: supinate browser (freq bonus 30) The monster species that spawned more often: hoop indwell recommitted (freq bonus 12) The monster species that spawned more often: epidote patch (freq bonus 18) The monster species that spawned more often: bandersnatch boss (freq bonus 4) The monster species that spawned more often: perspicacity infundibulum (freq bonus 18) The monster species that spawned more often: invisible growth (freq bonus 24) The monster species that spawned more often: funny boar (freq bonus 10) The monster species that spawned more often: hellbound spirit (freq bonus 12) The monster species that spawned more often: clicking fungus (freq bonus 8) The monster species that spawned more often: killer tripe ration (freq bonus 8) The monster species that spawned more often: totally bad mold (freq bonus 10) The monster species that spawned more often: venom force fungus (freq bonus 36) The monster species that spawned more often: ridgepole photophobia (freq bonus 6) The monster species that spawned more often: slow crow (freq bonus 6) The monster species that spawned more often: udun-spawn (freq bonus 12) The monster species that spawned more often: exalt wagonette (freq bonus 12) The monster species that spawned more often: mountain kobold (freq bonus 4) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 3) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster species that never randomly spawned: uppercase knapper The monster species that never randomly spawned: greater wild horse The monster species that never randomly spawned: fire elemental The monster species that never randomly spawned: sweet coquette The monster species that never randomly spawned: radscorpion The monster species that never randomly spawned: probe patch The monster species that never randomly spawned: butterspy The monster species that never randomly spawned: testified convey The monster species that never randomly spawned: halt The monster species that never randomly spawned: Policeman Kchief The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: dayshift (thebes) The RNG hath decreed that this item was never generated: steel-capped sandal ((null)) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: special leather armor ((null)) The RNG hath decreed that this item was never generated: autopilot stone (gray) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 18) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 213) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 12) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 4) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 7) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 6) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 6) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 8) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 64) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: water bolt (accusory) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 48) Trap randomization happened for 1 in 531 traps Next attribute increase check would have come at turn 6266 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of muad, speedycat7 and stenno Your deity was speedycat7 The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (185) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of remove curse (THE ROUND MUST IN THE ANGULAR) scroll of healing (HI BILLY MAZE HERE) scroll of mana (DUVESSA SIFMUNA SAMANTHA) scroll of phase door (MINEHACK NOW FOR PS4) scroll of standard id (TO MENY SHOTING TO BE AVOID) scroll of cure (WALKING LUNACY) * scroll of extra healing (DELUXIDREAM) * scroll of greater mana restoration (MORAL RISE WHEN BURN) Spellbooks spellbook of healing (tender) spellbook of sleep (cribbed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.