porkman, neutral male angelic Priest ---.- |...P | |...#..| +...$..| |f@..... |......| |......| -------- [Porkman the Aspirant] St8 Dx4 Co11 In7 Wi13 Ch8 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC8 MC0 Mov12 Sn0 Xp1/0 Wt40/1320 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Unknown command 'y'. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: freezopathy You could not have this property intrinsically: warning Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 206 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 49% Ring drop chance was reduced to 70% Wand drop chance was reduced to 56% Implant drop chance was reduced to 83% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 79% Tool drop chance was reduced to 92% Food drop chance was reduced to 90% Monster death drops spawned with only 94% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: spear (turn 39) The following skill became untrainable if you tried to train it too early: searching (turn 54) The following skill became untrainable after a while: matter spells (turn 16483) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 72002) Heavy curses were more common by 49% Prime curses were more common by 19% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 52226 Monster spawn increase reached its maximum at turn 105558 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 768238 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: religious homer (freq bonus 4) The monster species that spawned more often: porter floating eye (freq bonus 6) The monster species that spawned more often: sparrow (freq bonus 6) The monster species that spawned more often: collation wassailed (freq bonus 6) The monster species that spawned more often: dark sailor (freq bonus 6) The monster species that spawned more often: Al Capone (freq bonus 12) The monster species that spawned more often: COM2COM (freq bonus 9) The monster species that spawned more often: bitter maggot (freq bonus 36) The monster species that spawned more often: mana hound (freq bonus 12) The monster species that spawned more often: bang imp (freq bonus 5) The monster species that spawned more often: ventilation tower (freq bonus 6) The monster species that spawned more often: Fleecy Whitney (freq bonus 18) The monster species that spawned more often: death brawler (freq bonus 3) The monster species that spawned more often: phocomeli imitatively preemptively scuba (freq bonus 16) The monster species that spawned more often: firebrate patch (freq bonus 36) The monster species that spawned more often: coven camaraderie (freq bonus 6) The monster species that spawned more often: swamp kappa (freq bonus 48) The monster species that spawned more often: pastiche nonaddictive (freq bonus 72) The monster species that spawned more often: girly girl (freq bonus 14) The monster species that spawned more often: blake stone jelly (freq bonus 8) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 5) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 3) The monster trait that was more common: monsters whose attacks blind you (freq bonus 4) The monster species that never randomly spawned: zoftig calcification The monster species that never randomly spawned: rigmarole antiphony The monster species that never randomly spawned: nighthawk The monster species that never randomly spawned: petty numb fly The monster species that never randomly spawned: undead healer The monster species that never randomly spawned: undead amazon The monster species that never randomly spawned: luminescent force patch The monster species that never randomly spawned: depression permamimic The monster species that never randomly spawned: wood wight The monster species that never randomly spawned: agrotroll The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 17) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 16) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 4) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 21) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 11) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 14) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 10) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 10) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 4) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 11) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 8) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 85) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: tron stone (gray) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this item was always generated cursed: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: deconstruction (dozed) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: bright cyan beauties (plof heels) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this trap was always invisible: elm street trap The RNG hath decreed that this trap was generated more often: invisible trap (freq bonus 3) Trap randomization happened for 1 in 917 traps Next attribute increase check would have come at turn 574 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bill Gates, Britney Spears and Mother Teresa Your deity was Britney Spears The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (222) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of enchant weapon (FUCKTHISGAME) scroll of healing (SUN FALL FROM SKY) scroll of mana (TEAMPEAK) scroll of phase door (PHOL ENDE WODAN) scroll of standard id (10 SD) scroll of cure (ELF IS FESTIVE FOR SPECIAL DAY) * scroll of extra healing (ARTHUR SONIC PENDRAGON) * scroll of greater mana restoration (MAHJONG TILE AUTUMN) Spellbooks spellbook of healing (blowing) spellbook of sleep (nonexistant) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.