porkman, neutral male angelic Priest ------------- -............ |.........f.| .....$...@..| ------------- [Porkman the Aspirant] St9 Dx8 Co15 In9 Wi12 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1590 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: burnopathy You could not have this property intrinsically: free action Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 54% Wand drop chance was reduced to 92% Implant drop chance was reduced to 95% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 86% Concealing monsters were spawned underneath items 43% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 4) The following skill became untrainable if you tried to train it too early: healing spells (turn 1885) The following skill became untrainable after a while: general combat (turn 17797) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 22519) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 80092 Monster spawn increase reached its maximum at turn 167365 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 7557366 The monster class that cannot be genocided was gnome The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: glowing force fungus (freq bonus 6) The monster species that spawned more often: Anti-Crime Special Forces Officer (freq bonus 40) The monster species that spawned more often: breakoff force fungus (freq bonus 10) The monster species that spawned more often: undead soul killer (freq bonus 3) The monster species that spawned more often: barb fungus (freq bonus 8) The monster species that spawned more often: gaudery tobacconist buckled (freq bonus 36) The monster species that spawned more often: hole force fungus (freq bonus 12) The monster species that spawned more often: +3 nl barrier (freq bonus 24) The monster species that spawned more often: black numenorean (freq bonus 30) The monster species that spawned more often: crossroad caned (freq bonus 12) The monster species that spawned more often: oscillation relinquishing (freq bonus 8) The monster species that spawned more often: bloodshot icky thing (freq bonus 8) The monster species that spawned more often: kangaroo (freq bonus 18) The monster species that spawned more often: crabbily catechumen (freq bonus 24) The monster species that spawned more often: penetratingly whelming sacristry nonpredictable (freq bonus 16) The monster species that spawned more often: denryu (freq bonus 18) The monster species that spawned more often: swamp fern sprout (freq bonus 6) The monster species that spawned more often: deceptive orc (freq bonus 16) The monster species that spawned more often: unearthly drow (freq bonus 12) The monster species that spawned more often: ice animal (freq bonus 6) The monster trait that was more common: monsters with petrification resistance (freq bonus 6) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 4) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 5) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster species that never randomly spawned: barb patch The monster species that never randomly spawned: kobold warrior The monster species that never randomly spawned: lucky colorator The monster species that never randomly spawned: volatile mushroom The monster species that never randomly spawned: swingatl The monster species that never randomly spawned: rubber golem The monster species that never randomly spawned: petty cursed grue The monster species that never randomly spawned: dung worm The monster species that never randomly spawned: fife wort The monster species that never randomly spawned: visis stalkish The monster class that more likely to generate with musable stuff: pudding or ooze The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 6) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 37) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 21) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 107) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 8) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 4) The RNG hath decreed that this item was generated more often: platinum spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 72) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: cursed part stone (gray) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this trap was always invisible: fluctuating speed trap The RNG hath decreed that this trap was generated more often: antisearch trap (freq bonus 1) Trap randomization happened for 1 in 635 traps Next attribute increase check would have come at turn 1579 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of potion of urine, scroll of bullshit and wand of summon sexy girl Your deity was scroll of bullshit The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (197) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of fire (AKARNACHTHAS) scroll of healing (GRAE GURL) scroll of mana (NACSTAC) scroll of phase door (SNAIL IS THE BEST RACE IN ELONA) scroll of standard id (READ IDENTIFY AT YOUR OWN PERIL) scroll of cure (MR LUXI YELLS AT THE NETHACK DEV TEAM) * scroll of extra healing (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) * scroll of greater mana restoration (AWAY KRATSCHED) Spellbooks spellbook of healing (lunar) spellbook of knock (yellow) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.