porkman, neutral male angelic Priest . ------------ ...........| |..d.....$.. ....@f.....| ------------ [Porkman the Aspirant] St5 Dx3 Co10 In9 Wi8 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC9 MC0 Mov12 Sn0 Xp1/0 Wt80/1140 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: double attacks You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 20% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 30% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 87% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: shuriken (turn 5) The following skill became untrainable if you tried to train it too early: body spells (turn 66) The following skill became untrainable after a while: enchantment spells (turn 40591) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 20636) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26451 Monster spawn increase reached its maximum at turn 97851 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 275000 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: vampire (freq bonus 9) The monster species that spawned more often: militant paladin (freq bonus 22) The monster species that spawned more often: initiate lest (freq bonus 20) The monster species that spawned more often: giant copper ant (freq bonus 44) The monster species that spawned more often: blotty eyeletting (freq bonus 22) The monster species that spawned more often: supervising merchandised (freq bonus 22) The monster species that spawned more often: undead twelph (freq bonus 72) The monster species that spawned more often: weapon golem (freq bonus 20) The monster species that spawned more often: storm atronach (freq bonus 30) The monster species that spawned more often: kamikaze cockatrice (freq bonus 60) The monster species that spawned more often: giant lizard (freq bonus 24) The monster species that spawned more often: shambling mound (freq bonus 48) The monster species that spawned more often: perdy bonnier pettiest pelf nicely penetratingly (freq bonus 160) The monster species that spawned more often: satan bug (freq bonus 33) The monster species that spawned more often: giant cave bear (freq bonus 20) The monster species that spawned more often: rosebud communalize (freq bonus 60) The monster species that spawned more often: fluffy cat (freq bonus 20) The monster species that spawned more often: training light (freq bonus 20) The monster species that spawned more often: undead anachronist (freq bonus 144) The monster species that spawned more often: black mold (freq bonus 24) The monster species that spawned more often: ice acquisition blessedest mantled (freq bonus 22) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 4) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 2) The monster species that never randomly spawned: indisposition plainest The monster species that never randomly spawned: snarliest rewrought The monster species that never randomly spawned: sconce kenya plausibly The monster species that never randomly spawned: evil force patch The monster species that never randomly spawned: superstitious person The monster species that never randomly spawned: bibelot specificated The monster species that never randomly spawned: handloom scuffled The monster species that never randomly spawned: furious colony The monster species that never randomly spawned: mulla gonif The monster species that never randomly spawned: chiang-shi The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: implant of prospering (realgar) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: counterclockwise stone (gray) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 185) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 210) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 10) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 7) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 79) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 72) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 8) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 3) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of initialization failure (bootstrapped, freq bonus 10) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 12) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 10) Trap randomization happened for 1 in 164 traps Next attribute increase check would have come at turn 154 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eurynome, Amon and Acererak Your deity was Amon The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (566) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of charging (BANDSMAN GROOMS LUCK) scroll of healing (ROT THIRTEEN EBG GUVEGRRA) scroll of mana (OTDR IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) scroll of phase door (MASKELLI EREKISIPHTHE IABEZEBYTH) scroll of standard id (FULL SMARTIE) scroll of cure (CLUSTERBOMBROCK GIGABOMBROCK RAGNAROCK) * scroll of extra healing (LUXUS MODA) * scroll of greater mana restoration (EIGHT MONTHS IS TOO LONG DUDE) Spellbooks spellbook of healing (calligraphed) spellbook of light (long) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.