porkman, neutral male angelic Priest --------------- ..............| |.............| ..............| |.............| |..........d@.| ----- - ------- [Porkman the Aspirant] St6 Dx6 Co10 In7 Wi15 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1170 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: glib combat You could not have this property intrinsically: sickopathy Ring identification only worked 4 times out of 32 Implant identification only worked 1 times out of 52 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 151 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 59% Ring drop chance was reduced to 63% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 99% Tool drop chance was reduced to 91% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: general combat (turn 61) The following skill became untrainable if you tried to train it too early: protection spells (turn 105) The following skill became untrainable after a while: shuriken (turn 19071) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 44254) Heavy curses were more common by 64% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 49351 Monster spawn increase reached its maximum at turn 242994 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3588420 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: giant silver jellyfish (freq bonus 10) The monster species that spawned more often: stone-soldier (freq bonus 56) The monster species that spawned more often: Armed Kop Katcher (freq bonus 6) The monster species that spawned more often: forehanded feminise (freq bonus 48) The monster species that spawned more often: generator lich (freq bonus 3) The monster species that spawned more often: inflationist cheesing (freq bonus 4) The monster species that spawned more often: animated sky-high heel (freq bonus 30) The monster species that spawned more often: giant red swarm ant (freq bonus 6) The monster species that spawned more often: dork mummy (freq bonus 5) The monster species that spawned more often: percenti passes to you! (freq bonus 12) The monster species that spawned more often: trumping fobbing (freq bonus 15) The monster species that spawned more often: female hull (freq bonus 30) The monster species that spawned more often: sewer rat (freq bonus 16) The monster species that spawned more often: normalized preselected (freq bonus 6) The monster species that spawned more often: l33t hack0r (freq bonus 30) The monster species that spawned more often: crunchy patch (freq bonus 8) The monster species that spawned more often: hunger turret (freq bonus 26) The monster species that spawned more often: five of diamonds (freq bonus 6) The monster species that spawned more often: viper (freq bonus 3) The monster species that spawned more often: cold fusion elemental (freq bonus 24) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters that move like grid bugs (freq bonus 1) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster trait that was more common: monsters that originate from Animeband (freq bonus 3) The monster species that never randomly spawned: poetic serenade The monster species that never randomly spawned: insurmountable colony The monster species that never randomly spawned: frost worm The monster species that never randomly spawned: wartortle The monster species that never randomly spawned: damned pirate The monster species that never randomly spawned: enclave soldier The monster species that never randomly spawned: mindcrafter The monster species that never randomly spawned: surly looking dwarf The monster species that never randomly spawned: small snake The monster species that never randomly spawned: careened billeter reifying The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: bright cyan spell stone (gray) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 8) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 16) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 21) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 34) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 47) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 8) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 8) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 65) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 9) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 2) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 35) The RNG hath decreed that this item was always generated cursed: implant of fast repair (arcing) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: silver spell gloves (gameble gloves) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 4) Trap randomization happened for 1 in 212 traps Trap difficulty was increased by 20 Next attribute increase check would have come at turn 396 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jiraiya, Tsunade and Orochimaru Your deity was Tsunade The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (382) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of proof weapon (CDESIGN PROPONENTSIST) scroll of healing (SEXY PRINCESS CATHLETTE) scroll of mana (ROLL INTO THE CAGE) scroll of phase door (AMGEMS SLAK) scroll of standard id (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) scroll of cure (THERE ARE MORE BUGS) * scroll of extra healing (DIE RECHTSCHREIBREFORM IST SCHEISSE) * scroll of greater mana restoration (PHAM NUWEN) Spellbooks spellbook of healing (talkative) spellbook of sleep (twisting) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.