porkman, neutral male angelic Priest -.------------- |.............| |.............| |.............| |..d..........| ...@..........| ------ -------- [Porkman the Aspirant] St6 Dx6 Co13 In9 Wi15 Ch5 PriAngMalNeu S4 Dlvl:1 $4 HP22(22) Pw21(21) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1340 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. 4 gold pieces. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: polymorph control You could not have this property intrinsically: fire resistance Ring identification only worked 4 times out of 5 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 54% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 62% Wand drop chance was reduced to 86% Potion drop chance was reduced to 70% Weapon drop chance was reduced to 90% Tool drop chance was reduced to 86% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: shield (turn 57) The following skill became untrainable if you tried to train it too early: occult spells (turn 1000) The following skill became untrainable after a while: short sword (turn 18415) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 2838) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 93514 Monster spawn increase reached its maximum at turn 190982 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1196205 The monster class that cannot be genocided was jabberwock Today, this monster class was always generated invisible: archfiend The monster class that was spawned more often: ghost (freq bonus 6) The monster species that spawned more often: clefairy (freq bonus 18) The monster species that spawned more often: rhubarb cardiopulmonary (freq bonus 22) The monster species that spawned more often: secluded colony (freq bonus 8) The monster species that spawned more often: pumping boomer (freq bonus 26) The monster species that spawned more often: aggravated ray (freq bonus 18) The monster species that spawned more often: nonplused inc parlay (freq bonus 42) The monster species that spawned more often: tove (freq bonus 39) The monster species that spawned more often: electro archer (freq bonus 18) The monster species that spawned more often: noncontrollably pate surprized undecided (freq bonus 9) The monster species that spawned more often: slime growth (freq bonus 10) The monster species that spawned more often: visor piranha (freq bonus 144) The monster species that spawned more often: foul crow (freq bonus 32) The monster species that spawned more often: zinc dragon bat (freq bonus 16) The monster species that spawned more often: Sir Lorimer (freq bonus 44) The monster species that spawned more often: dimness vortex (freq bonus 54) The monster species that spawned more often: orange beam (freq bonus 16) The monster species that spawned more often: religious potato (freq bonus 84) The monster species that spawned more often: Desiree (freq bonus 24) The monster species that spawned more often: racoon dog drunker (freq bonus 72) The monster species that spawned more often: wolf cub (freq bonus 27) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 1) The monster trait that was more common: monsters that move like grid bugs (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 6) The monster species that never randomly spawned: Don Finwe The monster species that never randomly spawned: petty sweet woman The monster species that never randomly spawned: sst light The monster species that never randomly spawned: real inertia hound The monster species that never randomly spawned: horror The monster species that never randomly spawned: nasty laser The monster species that never randomly spawned: black fungus The monster species that never randomly spawned: unco trample The monster species that never randomly spawned: Robin The monster species that never randomly spawned: opal growth The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was never generated: grow trees (mossy) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 55) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 100) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 18) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 8) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 16) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 3) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 3) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 10) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 7) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 3) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 7) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: feeler gauge stone (gray) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this trap was always invisible: undressing trap The RNG hath decreed that this trap was generated more often: magical device trap (freq bonus 2) Trap randomization happened for 1 in 600 traps Next attribute increase check would have come at turn 688 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fiit-Ssaaar, Sssaass and Fiit-Yaaar Your deity was Sssaass The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (217) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 40% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of magic mapping (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) scroll of healing (BUGNOSE) scroll of mana (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) scroll of phase door (SUECHOL OGI ABS OLUTEN ULPEN) scroll of standard id (COMPILE SLEX SUDO UBUNTU) scroll of cure (APOFFEA BUTT) * scroll of extra healing (SCUTTLER SCURRIER) * scroll of greater mana restoration (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) Spellbooks spellbook of healing (stained) spellbook of detect monsters (sealed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.