porkman, neutral male angelic Priest --------- |........ |.}.....| |.......| |...@...| |....d..+ --.-#---- [Porkman the Aspirant] St10 Dx8 Co12 In6 Wi10 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1460 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: keen memory Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 91% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 95% Armor drop chance was reduced to 80% Food drop chance was reduced to 98% Monster death drops spawned with only 95% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: occult spells (turn 22) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 702) The following skill became untrainable after a while: scimitar (turn 41641) The following skill couldn't be trained before a certain turn number is reached: dart (turn 6129) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 76956 Monster spawn increase reached its maximum at turn 182853 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1690461 The monster class that cannot be genocided was jelly The monster class that was spawned more often: pudding or ooze (freq bonus 3) The monster species that spawned more often: speed photon (freq bonus 12) The monster species that spawned more often: petty flying bone fish (freq bonus 84) The monster species that spawned more often: fillen growth (freq bonus 15) The monster species that spawned more often: stalking poison lichen (freq bonus 20) The monster species that spawned more often: lick trout (freq bonus 60) The monster species that spawned more often: agent black spore (freq bonus 4) The monster species that spawned more often: gnomish guild adept (freq bonus 36) The monster species that spawned more often: magical disenchanter (freq bonus 12) The monster species that spawned more often: jubjub bird (freq bonus 30) The monster species that spawned more often: cautionary elliptical (freq bonus 6) The monster species that spawned more often: EQ Kchief (freq bonus 24) The monster species that spawned more often: Greater Solar (freq bonus 8) The monster species that spawned more often: zebra (freq bonus 12) The monster species that spawned more often: scrap titan (freq bonus 30) The monster species that spawned more often: noninhabitable incurable mini (freq bonus 15) The monster species that spawned more often: till starlike (freq bonus 18) The monster species that spawned more often: deformed galltrit (freq bonus 10) The monster species that spawned more often: notable spore (freq bonus 21) The monster species that spawned more often: undead tracer (freq bonus 14) The monster species that spawned more often: acidic cytoplasm (freq bonus 20) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 3) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 4) The monster trait that was more common: monsters that love to collect gold (freq bonus 4) The monster species that never randomly spawned: mixture dietary The monster species that never randomly spawned: radioactive woman The monster species that never randomly spawned: hod sephirah The monster species that never randomly spawned: azure stalk The monster species that never randomly spawned: buffer curtsy protraction The monster species that never randomly spawned: trap colony The monster species that never randomly spawned: femmymondaine The monster species that never randomly spawned: warped fallen The monster species that never randomly spawned: knight of the abyss The monster species that never randomly spawned: nether worm mass The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 42) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 23) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: great pollax ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 7) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 5) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 4) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 3) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 4) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 97) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 3) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: dayshift (thebes) The RNG hath decreed that this trap was always invisible: dart trap The RNG hath decreed that this trap was generated more often: bossfight trap (freq bonus 17) Trap randomization happened for 1 in 878 traps Next attribute increase check would have come at turn 940 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eilistraee, Kiaransali and Lolth Your deity was Kiaransali The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (174) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of identify (BREATH WEAPON 1 USED) scroll of healing (OM GITATHNAGS APSOPS O EL T) scroll of mana (ABOR EFECTOR) scroll of phase door (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) scroll of standard id (LIFE RESTORATION) scroll of cure (ECANNOT SNATION ED) * scroll of extra healing (FOOBIE BLETCH) * scroll of greater mana restoration (RUSSIACK IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) Spellbooks spellbook of healing (dull) spellbook of knock (venerable) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.