porkman, neutral male angelic Priest -------------- |..p.........| |.......@....| |............| |..........d.+ |...........\| -------------- [Porkman the Aspirant] St10 Dx10 Co15 In6 Wi16 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP35(35) Pw36(36) AC6 MC0 Mov12 Sn0 Xp2/20 Wt80/1660 T18 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. This is a burning wagon, which will burn you. Really step on it? [yn] (n) What do you want to drink? [de or ?*.] You don't have that object. What do you want to drink? [de or ?*.] There's nothing here to drink. What do you want to drink? [de or ?*.] You feel more experienced. Welcome to experience level 2. The fountain dries up! What do you want to drink? [de or ?*] That is a silly thing to drink. Unknown command ' '. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 44 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 97% Ring drop chance was reduced to 73% Amulet drop chance was reduced to 75% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 87% Tool drop chance was reduced to 85% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: divination spells (turn 4) The following skill became untrainable if you tried to train it too early: healing spells (turn 77) The following skill became untrainable after a while: healing spells (turn 44244) The following skill couldn't be trained before a certain turn number is reached: devices (turn 81654) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57497 Monster spawn increase reached its maximum at turn 105996 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 374280 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: trapper or lurker above (freq bonus 4) The monster species that spawned more often: petty hc sex princess (freq bonus 24) The monster species that spawned more often: scarecrow (freq bonus 10) The monster species that spawned more often: thorn patch (freq bonus 18) The monster species that spawned more often: fake wort (freq bonus 132) The monster species that spawned more often: enchanted dog (freq bonus 16) The monster species that spawned more often: sword lich (freq bonus 30) The monster species that spawned more often: silly nymph (freq bonus 15) The monster species that spawned more often: aligning ant (freq bonus 12) The monster species that spawned more often: shard patch (freq bonus 30) The monster species that spawned more often: prouder diestock (freq bonus 18) The monster species that spawned more often: washcloth firstly (freq bonus 18) The monster species that spawned more often: sunlamp acerb (freq bonus 16) The monster species that spawned more often: retainer wasp (freq bonus 9) The monster species that spawned more often: poison kobold (freq bonus 24) The monster species that spawned more often: pile of extremely dirty coins (freq bonus 12) The monster species that spawned more often: moldy colony (freq bonus 12) The monster species that spawned more often: petrography horror (freq bonus 10) The monster species that spawned more often: land urchin (freq bonus 12) The monster species that spawned more often: mage (freq bonus 48) The monster species that spawned more often: minuscule mimic (freq bonus 6) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters that like to mimic objects (freq bonus 4) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 3) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 5) The monster species that never randomly spawned: euphony drat The monster species that never randomly spawned: magic book mimic The monster species that never randomly spawned: stone dragon The monster species that never randomly spawned: New Kop The monster species that never randomly spawned: lethe mushroom The monster species that never randomly spawned: sludge stalk The monster species that never randomly spawned: Seraph of the Atom The monster species that never randomly spawned: werecouatl The monster species that never randomly spawned: ice paraelemental The monster species that never randomly spawned: bipolar oddity The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: acid ingestion (unhealthy) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: brown shit cloak (rifling power cloak) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 40) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 117) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 12) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 17) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 13) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 14) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 11) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 9) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 14) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 7) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: implant of ennui (original) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: soiltype stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 2) Trap randomization happened for 1 in 900 traps Next attribute increase check would have come at turn 1147 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1483 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Order, Balance and Chaos Your deity was Balance The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (254) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 2XR Prepared(0) blessing 2X Prepared(0) spirituality check 2X Prepared(0) dazzle 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of proof weapon (LAME 3 96) scroll of healing (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) scroll of mana (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) scroll of phase door (MA ARACHNID) scroll of standard id (JUMP IN FRONT OF A TRAIN) scroll of cure (ROOT CANAL THERAPY) * scroll of extra healing (WAWAE EHA) * scroll of greater mana restoration (DESU SENPAI FAMY) Spellbooks spellbook of healing (stinking) spellbook of wizard lock (colorful) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points,