porkman, neutral male angelic Priest --- . . . . -----.--- |.......| ..$.....| |...i...| |...d@..| --------- [Porkman the Aspirant] St11 Dx6 Co9 In7 Wi16 Ch8 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC7 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: peacevision You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 388 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 49% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 86% Wand drop chance was reduced to 98% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 90% Tool drop chance was reduced to 90% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: form V (Shien) The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: elemental spells (turn 122) The following skill became untrainable if you tried to train it too early: shield (turn 583) The following skill became untrainable after a while: long sword (turn 24801) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 49077) Sticky curses were more common by 3% Items were more likely to be generated cursed by 20% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32020 Monster spawn increase reached its maximum at turn 175930 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 381807 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: grue (freq bonus 16) The monster species that spawned more often: black draconian (freq bonus 34) The monster species that spawned more often: banished soul (freq bonus 72) The monster species that spawned more often: tarantula (freq bonus 34) The monster species that spawned more often: beamcurse mummy (freq bonus 38) The monster species that spawned more often: antimagic fungus (freq bonus 108) The monster species that spawned more often: Kristin's plateau boot (freq bonus 72) The monster species that spawned more often: saddling choky footbridge (freq bonus 72) The monster species that spawned more often: ice mold (freq bonus 72) The monster species that spawned more often: broodier unreturned (freq bonus 38) The monster species that spawned more often: emp turret (freq bonus 63) The monster species that spawned more often: star beam (freq bonus 120) The monster species that spawned more often: werekangaroo (freq bonus 17) The monster species that spawned more often: Detective Lieutenant (freq bonus 57) The monster species that spawned more often: RNG beam (freq bonus 40) The monster species that spawned more often: reintegrate drainer (freq bonus 19) The monster species that spawned more often: thruster dispelled (freq bonus 34) The monster species that spawned more often: umbra mushroom (freq bonus 51) The monster species that spawned more often: Hilda (freq bonus 68) The monster species that spawned more often: aid repackaging (freq bonus 36) The monster species that spawned more often: idolan (freq bonus 264) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 1) The monster species that never randomly spawned: psychic fungus The monster species that never randomly spawned: misappropriating enshrinement odyssey drilling grippy The monster species that never randomly spawned: octarine colony The monster species that never randomly spawned: poetic serenade The monster species that never randomly spawned: crater force fungus The monster species that never randomly spawned: sand lancer The monster species that never randomly spawned: nycademon The monster species that never randomly spawned: Nelly The monster species that never randomly spawned: euryale The monster species that never randomly spawned: the ultimate tank The RNG hath decreed that this item was never generated: implant of admiration (fierce) The RNG hath decreed that this item was never generated: implant of acceleration (empowering) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: thunder hammer ((null)) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 8) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 9) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 16) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 11) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 79) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 6) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 5) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 10) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 26) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 37) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this item was always generated cursed: implant of tribute (athletic) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: implant of valhalla (carmine) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this item was always generated cursed: sterilize (sex toy) The RNG hath decreed that this trap was always invisible: spell forgetting trap The RNG hath decreed that this trap was generated more often: genetic trap (freq bonus 30) Trap randomization happened for 1 in 658 traps Next attribute increase check would have come at turn 1125 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having peacevision (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Microsoft The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (77) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of remove curse (TRUE RISE BY STRANGE SMELL) scroll of healing (GROUP SING MAKE MORE DAMAGED) scroll of mana (RIVER OUT AS FAST IT GOES) scroll of phase door (I WANNA BE THE GUY) scroll of standard id (POLSKA TO WIELKI KRAJ) scroll of cure (ZESE PLASHCH) * scroll of extra healing (ZAWESOME) * scroll of greater mana restoration (23571113171923293137) Spellbooks spellbook of healing (crashy) spellbook of light (metal-colored) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.