porkman, neutral male angelic Priest - --- -------- |.........d@.$ -............- |.T............ |..............| --............-- |............| -------------- [Porkman the Aspirant] St8 Dx6 Co6 In5 Wi17 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC7 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: peacevision You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 187 Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 43% Ring drop chance was reduced to 79% Weapon drop chance was reduced to 95% Food drop chance was reduced to 41% Monster death drops spawned with only 99% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: form VI (Niman) The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 45) The following skill became untrainable if you tried to train it too early: body spells (turn 1950) The following skill became untrainable after a while: hammer (turn 47715) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 54564) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 84460 Monster spawn increase reached its maximum at turn 235804 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2772248 The monster class that cannot be genocided was wraith The monster class that was spawned more often: snake (freq bonus 4) The monster species that spawned more often: peacock (freq bonus 24) The monster species that spawned more often: charizard (freq bonus 18) The monster species that spawned more often: brown eye (freq bonus 20) The monster species that spawned more often: normal human (freq bonus 126) The monster species that spawned more often: full plate golem (freq bonus 12) The monster species that spawned more often: unthinkable universalization (freq bonus 10) The monster species that spawned more often: tahitian amount (freq bonus 14) The monster species that spawned more often: iceblock bug (freq bonus 27) The monster species that spawned more often: pumping beam (freq bonus 24) The monster species that spawned more often: manoeuvering glyceraldehyde (freq bonus 12) The monster species that spawned more often: blister patch (freq bonus 18) The monster species that spawned more often: mercury mushroom patch (freq bonus 21) The monster species that spawned more often: segmenting down ensemble (freq bonus 15) The monster species that spawned more often: time elemental (freq bonus 21) The monster species that spawned more often: wandkeeper (freq bonus 11) The monster species that spawned more often: Neo, bane of the lands of Rgra (freq bonus 56) The monster species that spawned more often: nemi smasher (freq bonus 36) The monster species that spawned more often: prickliest shelve (freq bonus 12) The monster species that spawned more often: antimatter fungus (freq bonus 12) The monster species that spawned more often: drive train (freq bonus 36) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 4) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 3) The monster trait that was more common: monsters that can tunnel (freq bonus 1) The monster species that never randomly spawned: giant aangel The monster species that never randomly spawned: curio blindest The monster species that never randomly spawned: dungeon fern spore The monster species that never randomly spawned: hoax turret The monster species that never randomly spawned: bunk flutiest thirsting neurologized The monster species that never randomly spawned: sufficing nickelodeon The monster species that never randomly spawned: egocentrism preponderated sicken The monster species that never randomly spawned: sparkling warp patch The monster species that never randomly spawned: Lizard of Yendor The monster species that never randomly spawned: petty dwarven master thief The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: long screwup stone (gray) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: anticall cloak (cursed called cloak) The RNG hath decreed that this item was never generated: robe of nastiness (camo robe) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 37) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 15) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 12) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 55) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 40) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: identify curd helmet (speechpipe helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 87) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 43) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: implant of pilfering (smoldering) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: yvonne trap (freq bonus 1) Trap randomization happened for 1 in 953 traps Next attribute increase check would have come at turn 456 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having automatic searching (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Benjamin Franklin The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (402) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 8% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of identify (MAKE LAND EXPLODE MAY LOWED DEFEND) scroll of healing (ELECTRICAL AND VERTICAL DRIVING CAR) scroll of mana (AINZ OOAL GOWN) scroll of phase door (B T M M M M M) scroll of standard id (SMALLER3 SMALLER3 SMALLER3) scroll of cure (MAKED FLOT STONE TO HURTED ENEMYTRAP) * scroll of extra healing (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) * scroll of greater mana restoration (ANOK THARENEPIBATHA CHEOUCHCHA ANOA ANOK CHARIEMOCHTH LAILAM) Spellbooks spellbook of healing (corroded) spellbook of detect monsters (featherweight) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.