porkman, neutral male angelic Priest ... ..f.. ..@.. ----- [Porkman the Aspirant] St7 Dx9 Co9 In4 Wi18 Ch9 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 Sn0 Xp1/0 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 242 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 90 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 52% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 97% Armor drop chance was reduced to 57% Monster death drops spawned with only 85% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: hammer (turn 3) The following skill became untrainable if you tried to train it too early: bow (turn 280) The following skill became untrainable after a while: enchantment spells (turn 30378) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 16297) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 28063 Monster spawn increase reached its maximum at turn 254323 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3044328 The monster class that cannot be genocided was (null) The monster class that was spawned more often: Zouthern animal (freq bonus 4) The monster species that spawned more often: slimebeth (freq bonus 7) The monster species that spawned more often: hawkeye obbligato (freq bonus 48) The monster species that spawned more often: really dangerous wort (freq bonus 48) The monster species that spawned more often: bargest (freq bonus 6) The monster species that spawned more often: ivory coast star (freq bonus 36) The monster species that spawned more often: megabyte impale (freq bonus 10) The monster species that spawned more often: ratling zombie (freq bonus 24) The monster species that spawned more often: erdrick (freq bonus 60) The monster species that spawned more often: yokuda (freq bonus 20) The monster species that spawned more often: gravity spore (freq bonus 72) The monster species that spawned more often: giant nut/mother (freq bonus 20) The monster species that spawned more often: green slime (freq bonus 6) The monster species that spawned more often: blandly internal (freq bonus 28) The monster species that spawned more often: weaum zombie (freq bonus 48) The monster species that spawned more often: null force fungus (freq bonus 21) The monster species that spawned more often: Ujiblex (freq bonus 40) The monster species that spawned more often: photoreceptor pacify (freq bonus 15) The monster species that spawned more often: owlblin (freq bonus 18) The monster species that spawned more often: water weird (freq bonus 36) The monster species that spawned more often: Policeman Katcher (freq bonus 6) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 3) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 10) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster species that never randomly spawned: fire trove The monster species that never randomly spawned: migmatite horror The monster species that never randomly spawned: petty stained jelly The monster species that never randomly spawned: meme warp patch The monster species that never randomly spawned: Carina's profiled combat boot The monster species that never randomly spawned: muzzle fiend The monster species that never randomly spawned: will o' the wisp The monster species that never randomly spawned: numerologist burnishing The monster species that never randomly spawned: polychrome star The monster species that never randomly spawned: fictional bug The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 9) The RNG hath decreed that this item was generated more often: great pollax ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 2) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 36) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 7) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 84) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 4) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 6) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 6) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 7) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 4) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: rememberance stone (gray) The RNG hath decreed that this item was always generated cursed: implant of clumsiness (mnemonic) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this trap was always invisible: tarmustrokingnora trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 4) Trap randomization happened for 1 in 62 traps Next attribute increase check would have come at turn 703 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having contamination resistance (0) Your chance to block was 21% You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Flandal Steelskin The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (1682) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of identify (UNPLAYABLE BINDER ROLE) scroll of healing (GRAYSWANDIR MORE LIKE GAYSWANDIR) scroll of mana (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) scroll of phase door (JUMP IN FRONT OF A TRAIN) scroll of standard id (K MEASURER CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) scroll of cure (GO FEK YOURSELF) * scroll of extra healing (CURASED COFFIN IS NOT A MISSPELLING) * scroll of greater mana restoration (MORPH BALL) Spellbooks spellbook of healing (dark blue) spellbook of resist sleep (cribbed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.